The vocalists name is Toni Burdey. She and I worked together organizing the Latin lyrics in the intro movie and beginning solo music piece. Toni also sang on the intro movie choir and helped direct the choir as well! GalCiv2 Composer Are you guys quoted in the credits? I went through them orig
Darth Yoder
Just wondering who sings the music at the start of CG2??? I didn't see any musical mentions in the credits.
BUT I HAVE TO KNOW THOSE RULES! I do not see any fun just randomly try this or that thing. No, I want to be able to develop an intelligent strategy even before the game starts. I agree that the rules could be far more detailed. On the other hand, I see no reason to use such terse language when asking for it. Stardock has gone to considerable
Wow. Amazing work. I'm usually torn between spending what time I have available to play the game or design ships.
This thread has caused me to wonder... do the computer players only get the abilities listed under the default or do they "spend" their bonus points too?
I love minor races. I trade them all my military, logistic, engine techs. They wont ever use em against me..so it works out well . But won't they just turn around and trade those same techs to other major powers? That's usually how I build up my tech base and outstrip the computer opponents. Wait long enough and the minor powers generally ge
Didn't they have this in Master of Orion 3? I think it added an uninteresting layer of complexity. Basically, if you have blockaded a space station, no amount of resistance could be mounted to repel a boarding party indefinitely. Well, that would make sense. If you fail to relieve an embattled space station, it eventually would fall. I like
Just wondering what people thought about the AI at "Normal". I've only played as the Terrans so far, but I've been a real bastard to other major and minor races. So far, no one has stepped up to challenge me and I have yet to be attacked by another player. The main competition - the Drengin - seem to love me the more powerful I get and the more minor civilizations I conquer. I also haven't finished a game yet, so maybe they'll get wise and come after me later on. I'm s
Here, here... Starbases are a very central and fascinating aspect of GC2. The ability to sieze control of them would be a lot of fun. Particularly in light of shows like Deep Space 9 and Babylon 5, where the stations had to contend with boarding actions from time to time. I don't know that you'd need a tactical engine to add this to combat. Seems to me there should be combat components that would make it possible. Or barring that, a flat percentage based on the number o
You really need to crank a base up in order to get anything to flip. I only managed to subvert my first alien world after building up a base with an influence value of +175. I usually pick one race to go after militarily and then steadily build up cultural bases against a second race, as an auxiliary strategy.
Be aware that if you make the 3000M troop transports as suggested by Mascrinthus (they work really well, I do it) that you need a good sized planet to build more than one. Otherwise a 5B pop planet is empty after 2 ships, and the 2nd ship won't even be full O.o Talk about "total effort" on the homefront. Imagine if a ship showed up tomorrow
Hi there. I've been wondering how to invade with more than a single transport. Grouping the transports together and clicking on the planet still seems to result in only a single ship disgourging its troops. It seems to me that there must be a way to not feed in forces piecemeal, but I haven't found it yet. Thanks in advance. This game is fantastic.
I pre-ordered from Walmart's website. I got an e-mail that the shipping date had slipped, and they still don't show it in stock. Based on above, I assume they will get it shortly, so am content to wait. See, that's what I'm looking for from Gamestop. I've written their customer service center and ha
I really don't want blame or explanations at this point. Just help and clarity. Is it possible for folks at Stardock or Take2 to confirm whether some of these on-line retailers have copies at their warehouse (Gamespot in particular)? I realize this will all seem absurd a month from now. But as someone who pre-ordered online, I'd just like to get a sense of what kind of delay to expect and then assess whether I'd prefer to hunt for the game locally
Hm...does anyone know anything about the status of Gamestop? I preordered from them but have heard nothing from them. There's still nothing on Gamestop's website to indicate whether they've received GC2 or not. Stardock hopes the game will be on retail shelves by Friday, but so far I've seen nothing to suggest this will be true of on-line ret
I know you guys posted that retailers plan to have it on their shelves by Friday, but I pre-ordered the game from Gamestop (including overnight shipping) and there's still no indication that they even have Galactic Civilizations II in stock, let alone plan to ship it soon. Since you guys and your distributor are in touch with them, could you possibly confirm whether they have the game and when they plan to ship? I've resisted the temptation to cancel and download the game, but it wou
In case you're looking for Galactic Civ. in the DC area, I've called around to every chain that's listed on the release announcement and no one has any copies yet (Best Buy couldn't even find it in their system). If by chance a fellow Washintonian turns up a store I missed, would you please post here so we can all descend like locusts? The Walmart rep I spoke with has been called by folks all morning. Definitely a good sign for Stardock's bottom line. <img src="http
I've just been emailing my friends and threatening them with annihilation if they're foolish enough to pass up on Galactic Civ II.
I found my way to Galactic Civilizations II while rummaging around on the Strategy First website and I've been REALLY impressed. I was a huge fan of MOO2 (like most everyone else) and was really disappointed by how bad MOO3 turned out, after counting down the days to release (like most everyone else). Having read the forums for the last few months, I have little reason to think Gal Civ II will disappoint. My one regret is that I didn't hear about the original Gal Civ unt
Fleet commanders would introduce another interesting story element to Gal Civ 2. And without getting bogged down into a tactical game. Part of the fun in books like the Honor Harrington and The Stars at War series (both David Weber products) is that they focus on the big picture from the admiral's chair. Moo2 managed to accomplish this without slowing down the game or getting lost in a lot of micro-managing. You could cap the number of commanders at something managable like 6. It
I agree that fleet commanders could introduce an interesting element to Gal Civ 2. And without getting bogged down into a tactical game. Part of the fun in books like the Honor Harrington and The Stars at War series (both David Weber products) is that they focus on the big picture from the admiral's chair. I'd love to send fleets into action with the Drengin equivalent of James T. Kirk aboard the flagship.
"bah galactic council seams like the real UN in GalCiv1 it was nearly a joke" If by joke you mean maintaining over a dozen peacekeeping/monitoring missions throughout the world, in addition to running programs from nuclear arms inspection to monitoring elections in nacscent democracies, then yes... the UN is a joke. I'd say for an organization whose annual peacekeeping budget is less than the NYC police department's, they do okay. I didn't see much detail on t
Hi guys, I have three questions regarding documentation: Will there be a comprehensive manual, comparable to titles like Civ 4? Can you guys make the manual available in .pdf format so we can read up on the game prior to release? Do you have any plans to publish a strategy guide? Like everyone else, I'm quaking with anticipation to get my hands on a copy of Galactic Civilizations II. Thanks! <img src="http://images3.s