Any word on fixes for this? . . . :(
Armando Penblade
Aye; there are quite a few gamers who (rightly) avoided Vista in its initial launch period thanks to significant performance loss in games. . . but who wanted access to 64-bit processors and 3.5+ GB of RAM. I'm such a person; I'm holding off until Win7, which in Beta roughly matches my FPS in XP64. Of course, the full release will be more bloated, which will slow things down to an extent, so I may keep an XP64 partition for the absolute newest games until DirectX1
Yeah, it certainly would be cool if that worked. . . but I'll settle for being able to play consistently FIRST, then track my progress AFTERWARDS :)
WinXP64 user on a Q9300, ATI 4870, 4GB of RAM, ASUS P5Q PRO mobo I get random hangs just before loading screens when connecting to Pantheon games--essentially, just when it is about to transfer over to the loading screen, Demigod stops dead. Network activity dies, it stops using processing power, etc. Unresponsive. I run it windowed and if I move other windows over it and then close them, the screen doesn't repaint Demigod. Happens about 1/3 of the time that I
WinXP64 user on a Q9300, ATI 4870, 4GB of RAM, ASUS P5Q PRO mobo I get random hangs just before loading screens when connecting to Pantheon games--essentially, just when it is about to transfer over to the loading screen, Demigod stops dead. Network activity dies, it stops using processing power, etc. Unresponsive. I run it windowed and if I move other windows over it and then close them, the screen doesn't repaint Demigod. Happens about 1/3 of t