OnyxBMW

OnyxBMW

Joined Member # 2379952
2 Posts 9 Replies 581 Reputation

I'm with Micah here. The regular towers for me almost always go for the nearest target first and ignore the demigod until whatever logic process it uses tells it to hit the demigod, which I also use to great effect when attacking towers at lower levels.

4 Replies 1,465 Views

Honestly, if the devs are absolutly adamant about keeping generals with minions (which I'm starting to think is a bit foolish) then in my opinion, the idols should be done away with. You shouldn't punish general players by forcing them to -buy- the idols, but giving them extra money only overpowers the generals if they don't even use them. In my opinion, Idols should just be something you get when leveling. At level 1, you get the minotaur, 2, the archers,

49 Replies 88,448 Views

I just had a random idea about the citadel upgrade gold and the like. With the recent draw to help make items more expensive, as well as citadel upgrades and the like similarly being made more expensive, while the income of gold being kept the same, it seems to me that most people in the game will prioritize upgrading themselves over their own team since, if they do better, their whole team will do better. However, this is self destructive as, if the underlings

2 Replies 1,157 Views

One of the bigger things holding these towers back though is the fact that they do last only about 45 seconds. Low damage be damned, they really need to last a lot longer. Even at low damage, you can still use them to "Bridge the gap" between some towers that are outside of reach of each other, pulling truly powerful towers otherwise unlinked into the battle, but the limited duration makes this all but impossible to use as a viable strategy.

7 Replies 1,389 Views

true enough, but let's assume they don't for the moment. Just as fire and ice are primal opposites, so is the earth and air. What if there was an earth and air based elemental caster assassin in demigod? Imagine the potential!

16 Replies 3,837 Views

The biggest issue with this design is simply, how d you balance a 4-way map? Let's throw out map design for now, since if they had this mode, it's obvious that map design won't be the premiere issue with it. First and foremost, the only way you could set up a map balanced like this is to have a dual-axis symmetrical map. This means, squares and circles. Right off the bat, you're limiting map design. Three way would require circles and triangles, 2 way squares circles curved

13 Replies 3,050 Views

One of my biggest beefs in games these days that involve magic is always one of the four prime elements, air. Specifically, the method of attack associated best with air, lightning. It always seems so underutilized in games these days to find any form of spell caster that uses electrical attacks (hell, air in general) to get the job done, and I believe an air elementalist style demigod assassin would be a great addition to the lineup (perhaps an air/earth elemental style to have oppo

16 Replies 3,837 Views

I'd like a general that lays down static defenses and the like to be hyper defensive, as opposed to offensive or a micro-manager of sorts. Now, an assassin that literally was a cannon made out of glass. Eh? Ehhh? Okay, bad idea, but it made me laugh...

8 Replies 2,720 Views