[quote]Would you be interested in us extending the beta? [/quote] Extended beta generally means better quality in the end so on a first thought i would have a tendancy to say yes. Yet i remember extended beta (for galCiv TA i think) which at the end was particularily long. I don't think overdoing the beta serves the best interest of the game. A one year beta seams in my opinion a bit too much and at some point having a polished and complete game is good as well. Maybe some int
godixbis
The login ui for the internet games could be changed. Right now you have to fill it every time: if the game remebered the last login you used, press tab to go from account name to password and a hidden password that could be stored as an option it would be more practical rather than having to fill out the login every time.
[quote]Personally didn't see the point of the Oak, but I can see how some would like him.[/quote] Personally found him great fun espeecially late game. Once you max out totems (12 creeps) + his flag (12 spirits), power of the oak and shield you basically have an invulnerable general with a decent dps and a massive army.
Having played mostly the oak it didn't seem so much of the ubber skill as it seemed at the begining. You need to put skill points in an ability you only use when you die (doesn't happen all that often with the oak). Imo you are better off taking other skills (max power of the oak, flag, shield..) that keep you alive and doing damage rather than chain suicide on towers to get them down, especially considering you stop levelling up and its not a sustainable strategy on the long run. Its
A few abilities i imagine the genarals could have (most of them are probably unbalancable...) 1) minion indirect control type abilities: Setting a point where all the minions in a certain area converge, "follow me" type ability, teleport all the minions of a given area to another area 2) minion spawning: spawning AI controlled minions, spawning "defensive" creatures that stay in the region where they are spawned (ex: you spawn a dragon tied to a chain and the creature stays in
First time ever i go on the site it looks great. Just a small point that disturbed me: on the first page there is a video of demigods (which is very good) the only problem is that the video turns on straight after you go on the site with sound and all. This can be a nuissance if you are listening to music, are at work or if you have big loudspeakers that could litterally blow your ears off. I always find it better if the user chooses to start video or any sound related content for pra
[quote]All of your items are mapped to your Function keys (F1, F2 F3). WASD is simply closer to those keys which shortens the time you are away from the camera controls.[/quote] For the short cuts (WASD, QWER) it works very well...if you have a qwerty keyboard you need to remeber that not all users have qwerty keyboards. The change of the keys from the arrows to WASD would render the game unplayable at least for me and my azerty keyboard. The best would probably be that the s
I kind of like the option of making the rook slower and visible everywhere it would add more strategic elements to the way you play him. If he where slower yes he probabaly would be easier to quite but then again it would mean you would have to place him somwhere more intelligentlly knowing you have very little possibility of retreat. It would give him a more "unstoppable castle" feel and would balance him compared to the other two demigods available. Otherwise in the same line of thought it
yes tried that (they didn't exist) but it didn't work any better, (just a different log posted bellow if that helps) tried uninstalling reinstalling but the same error came back, i updated my drivers, i have ample space on my hd so that should be ok and changing the settings doesn't seem to work much better EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x004b6fb3 attempted to read memory at 0x00000008 Program : C:\Program Fi
The game crashes on the A Vs B scene just after starting the game and before going to the map with this debug: Unhandled exception: Unable to create directory C:\Documents and Settings\Propriétaire\Mes documents\My Games\Gas Powered Games\Forge\replays\ Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: unavailable. <br