From PLANETMODULE_PHASEORBITALMISSILEDEFENSE.entity [quote] Weapon WeaponType "Missile" damageEnums AttackType "ANTIMEDIUM" DamageAffectType "AFFECTS_SHIELDS_AND_HULL" DamageApplyType "BACKLOADED" DamageType "PHYSICAL" WeaponClassType "PHASEMISSILE" DamagePerBank:FRONT 350.000000 DamagePerBank:BACK 0.000000 DamagePerBank:LEFT 0.000000 DamagePerBank:RIGHT 0.000000 Range 10500.000000 PreBuffCooldownTime 7.500000
khaosdragon
Onward, every ship and building in the game has it's own entity file. Planetary buildings are denoted by PLANETMODULE prefix, then race, then building. Example: PLANETMODULE_PHASEORBITALHANGARDEFENSE.entity: This is the Vasari Hangar Defense Platform. (Phase = Vasari, Psi = Advent, Tech = TEC) at the end of the file, you will find the line: baseCommandPoints 6 Again, my own personal modded file, but the baseCommandPoints is for the amount of
[quote]planetUpgradeDef path:Population stageCount 6 stage price credits 0.000000 metal 0.000000 crystal 0.000000 upgradeTime 0.000000 maxPopulation 10.000000 populationGrowthRate 0.125000 developmentTaxPenalty -2.000000 stage price credits 1500.000000 metal 150.000000 crystal 75.000000 upgradeTime 390.000000 maxPopulation 25.000000 populationGrowthRate 0.125000<b
Bugger. Is the same true of stars as well?
Hello all, had a question about multipliers, specifically phase jump ones. The original multiplier for a jump between stars is: hyperspaceSpeedBetweenStarsMultiplier 24.0 If I changed it to hyperspaceSpeedBetweenStarsMultiplier 12.0 <font style="color: rgb(255, 255, 255);"
[quote] That's...ah.... a lot of planets. What's the radius of your star man? [/quote] radius is 200
First off: Insert "Hi I'm new" schpiel here. Insert adulations for IC and SD for making the game that I've wanted since I first bit into MOO2 when I still got up on saturday mornings for teh power rangers. Insert adulations for forums for being "mostly" helpful ;) So I'm not usually the most vocal forum-goer, mostly chiming in here and there for any questions asked. Made this map, thought someone else might like it. Basic premise: Large system (350 plan
You can change stuff in gameplay constants file, but that doesn't really seem to do anything. My guess is you would have to change the fleet logistics research options to increase the amount of fleet supply you get. Like kcissem said, that would require the forge tools.