Stats like cooldowns, run speed and attack speed don't need to stack linearly. I could be more like 1/(1+%) that way an increase of 100% would only cut cooldowns in half and 200% to 1/3. It would create diminishing returns on that stat and prevent you from getting it to near 0.
Ryan Barley
I think what they mean by a blank item is that it would be level 0 and upgrade to the level 1 items that you would put in the store. This would let you combine the store and the blacksmith and have only one building to click on.
[quote who="xthetenth" reply="12" id="1868237"]However, this would create the problem where you go to select a unit, it moves, and you get the ground, causing you to stop attacking and walk there. Not a probelm for assassins, and I think generals will use a more group oriented approach to selection and orders, so this may not even be an issue.[/quote] Actually that example was under the assumption that a left click onto the ground would be a move order and that you were trying to
I'm going to suggest something completely differnt and say that the camera pan should be on ESDF instead. With this the abilites would be on QWRT or G, your items on ZXCV and A would be for starting an attack-move order. The biggest reason for the difference would be because a distinction needs to be made between move and attack-move. With the current suggestions that could be done with left click being move and right click attack-move. However, this would create the problem whe
The status screen doesn't seem to take into account +health items when you're dead. However it will remember increases from leveling up and from spending skill points on stat upgrades.