Would you like me to send something in, if so what do you need for the campaign? tom
texashopkins
I did win the last match. On the side it showed everyone eliminated but me though my score was tied with the one eliminated player at 65. It would be nice if when it ended it gave you something along with maybe a summary of how you got your score or something. When can we expect rules for the campaign or at least a write up about what's going on with it? tom
Finshed(?) my first campaign and it just sorta stopped. I don't think I got points for the last battle and so ended up tied with the last company that was eliminated.. was tied going into the battle. Though I really don't understand where the points come from, are they battling else where while we are? Anyway, there was no misssion to choose, no victory notice. It just sat there with the only choice being to exit. tom
Got my key in advance of the release thanks!!
So it sounds like we messed up buying directly from Stardock. Anyway I can cancel my order and buy from Steam at this point? I don't want to lose those extra hours of play. tom
When will it change from coming soon on the dowloads page? If the steam buyers get it earlier I wil not be a happy martian. tom
Didn't find out about the game in time for founders but very excited!!! Watching/reading everything I can and found teh manual. Says game speed can be adjusted for single player. Please add speed change options to multiplayer as well. I know my buddy and I will be playing this a bunch and, as old fogies, would prefer a slightly more relaxed pace at least at first. If you are worried about people disagreeing with the speed change, make it require confirmation like Rome:TW or give i
We see this issue all the time in multiplayer even with the new patch. I'm not sure as save will help though since it works fine again for a while after saving and reloading.(with one exception that I uploaded to a support case a little while back..though it was beta4 pre patch) We have discovered that, in multiplayer anyway, it seems tied to having one person in a subscreen when the other person ends his turn. It then doesn't successfully really end the turn. By talkin
I submitted a bug on this a while back(with dump, etc) but my buddy and I have tracked down that this particular problem is definitely tied to having one player in a sub screen when the other player ends his turn. It then sometimes doesn't successfully transfer the turn. We have initiated a protocol where we dont go in a subscreen(govern,tech,planet management, etc) while its the other guy's turn without telling them(and they then wait to end turn) With thi
I'm seeing this a;; the time, though as someone said, not on my sovereign. In one instance I had two channelers in a defensive combat, one use mana the other didn't. Both at about half mana. After that attle I was immediately attacked again in the same turn and this time both had 0 mana. tom
I'm still getting the unusably fuzzy screen with advanced lighting turned on. If I turn it off its ok. Dxdiag tom
Ok, Im updated the drivers and it made no difference, at least initially, nor did turning off the sound. Then I tried turning off full screen mode. The initial menu came up but with no text in the boxes. A second start was the same. When I navigated through game creation using the defaults, the game started. A full screen still did not start however. I tried HW cursor with the same result. I then tried hardware cursor and full screen and it
Ok, Ill give it a try... i would have sworn Ild updated more recently.. I actually recently got a new card when my old one died but Ill check it. I had tried at lower resolutions, different AA setting, etc but none seemed to make a difference. Ill let you know. thanks, tom
Tunebite? I can't get past world build either. Can you please expand on what you did? thanks, tom
Unfortunately, it crashes for me every time in the world build stage so Im totally stymied. tom
Fraid I can't start a game. Crashes after the world build bar moves the first time. I tried a few variations with options but no joy. http://dl.dropbox.com/u/6255979/debug.err http://dl.dropbox.com/u/6255979/Elemental0_32-2010-05-09T09-03-53-78.zip tom
I'm sorry to say there are still missing mountains: http://dl.dropbox.com/u/6255979/debug.err http://dl.dropbox.com/u/6255979/Elemental0_302-2010-04-23T09-44-49-796.zip tom
Great.. I saw the thing that yaall needed special attention on it so I started watching for it :-)} tom
Unless a city has visibility zero we have some missing mountains. They were there when I founded the town; they were not after I reloaded an Autosave after a crash. http://dl.dropbox.com/u/6255979/debug_no%20mountains.err <a href="http://dl.dropbox.com/u/6255979/Elemental0_3-2010-04-19T12-09-17-97
About 2, I had the problem with Mountains not showing last night. I thought I had a screen print but ended up not after, coincidentally, the game crashed. Loading the save, the mountains now appear. Links to the save, etc are in the following post: https://forums.elementalgame.com/380676 the "Seeker" is standing directly next to the mountains that were invisible(he couldn't move there) I th
I just tried ending turn without fighting and it didnt crash from the same save. tom
Ive included the save since it crashes every time from this point. I attack the troll then end turn... crash dump dxdiag save thanks, tom
Unfortunately the new build seems less stable than the last.. i cant get more than a few turns without it crashing. Pretty much always its: Debug Message: UpdateTerrainClothMapIcons DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cppDebugMessage: Not all memory has been freed from memory system Parse. DebugMessage: 129 bytes of memory still allocated. DebugMessage:  
I've have lockups at founding 2nd, 3rd, or 4th cities(in different games) I have it set to autosave and when it happens it seems to occur when I try to found the city no matter what I do from that point forward. The debug.err is always the same: Debug Message: City couldn't find CityResourceData for population at Dimogii.DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cppDebugMessage: Not all