Darkodinplus

Darkodinplus

Joined Member # 2409723
0 Posts 173 Replies 11,660 Reputation

I do enjoy good tactical combat especially with space warfare. There really isn't anything quite like it in the gaming world. Please remember good animations can make mediocre graphics look fantastic.

411 Replies 1,952,609 Views

I don't suppose you could get into what changes are planned or considered for tactical combat could you brad? The current area of the game that still has the most room to improve is tactical combat in my opinion. It just doesn't feel very visceral or "war like". Alot of the problems in other areas of the game seem to be polish issues but tactical combat is a major area of concern since it hasn't change in what seems to me any meaningful way from the lackluster combat of WOM.

117 Replies 418,166 Views

I do miss the dynasty system I must admit but I'd be willing to trade it and a great many other things for high quality, engaging, and action packed tactical combat. FE is to me a step in the right direction but I'd focus 95% of the time from now until launch on making tactical combat more exciting and action oriented. Then again I've always been a combat kind of guy in just about any game I've ever played.

9 Replies 18,030 Views

Hmm Deja vu, anyway before I get into my first impressions of FE I'd like to reiterate a sentiment I touched on in my first post on this forum. It's nice to see a large section of the original community that commented and tested Elemental is here for FE (GW, Raven, Vieux, etc). I hope you all are doing well. I'd also like to thank Brad and Stardock in its entirety for not being the typical heartless drone of a corporation. Now that my sense of community has been satisfied to

0 Replies 6,266 Views

Damn I had all but forgotten about getting the Elemental Fallen Enchantress for free with my pre-order of Elemental. Downloading as I'm typing and I'm really looking forward to checking this out. Also, nice to see some of the old crew from the Elemental forums are still alive and well.

116 Replies 454,140 Views

I'm in complete agreement with you Raven. Although I would take the visuals in tactical combat a step further. I posted this in Brad's recent thread about tactical combat. "I'm also curious about how you plan to have tactical battles actually look. I would assume the current model is just filler until something more polished is implemented. Might I suggest making a partially dynamic battle sequence for the vi

22 Replies 72,698 Views

Elemental crashed a few times before I got it to run. After getting it to run it became very slow / unresponsive when playing over an hour approximately or when engaging / exiting tactical battles. Debug Dump File

0 Replies 1,128 Views

I'd like to see coordinated attacks between multiple units as mentioned in this thread . I'm also curious about how you plan to have tactical battles actually look. I would assume the current model is just filler until something more polished is implemented. Might I suggest making a partially dynamic battle sequence for the visuals of an attack and counter attack. This wou

274 Replies 394,309 Views

Archers will likely need to be one tile away from the enemy to begin with. Assuming that's how it works I think allowing a 2nd line in formations is practical. However I also think you should be able to have melee units arranged in such a manner. For an example with the T formation again you might have the first row consist of 3 large groups of poorly trained soldiers but the single unit in the back would be composed of heavy infantry. The main variable for doing coordinated attacks f

8 Replies 40,122 Views

Spell Name: Zombie Apocalypse Level: Strategic Arcane Knowledge: 70 Mana: 250 Shards: 1 of each type Effect: Resurrects all military units, Champions, Sovereigns, & indigenous lifeforms that have been killed in the last 50 turns as mindless undead shells of their former selves. Duration: 50 turns Spell Book: Ruin Notes: Zombie Apocalypse is a game ending spell. The Sovereign who cast Zombie Apocalypse will choose a location t

243 Replies 843,228 Views

[quote who="StillSingle" reply="3" id="2673889"]Awesome idea! the only formation I don't think should be allowed is the: www w All adjecent friendlies should get the option to do your coordinated attack option. Hopefully when the map zooms to tactical battle (yes frogboy has said that the tactical map is seperate from the strategic map), then the locations of the friendly and enemy forces should be taken into account when placing them initia

8 Replies 40,122 Views

From what I understand of the scaling that will occur in Elemental this shouldn't be out of the question. Brad has mentioned there would be battles with 10s of thousands of soldiers so having 4,000 vs 4,000 instead of 1,000 vs 1,000 as an example should be doable I think. The main thing for me is this system would allow you to perform pincer attacks and some more advanced maneuvers you don't typically get in TB combat. Hopefully, even in a worst case scenario modding of this system would be p

8 Replies 40,122 Views

I’m not a fan of the TB tactical combat that is going to be in elemental but I'd still like to make the best of it. I think this idea will make tactical combat feel more visceral and fluid. The idea I’m proposing is rather simple and has been suggested at the strategic level already. Basically you would have two options for attack during a battle. Option A: This option is already in the game and everyone here knows it well I’m sure. The Player

8 Replies 40,122 Views

Just a 2nd thought on this idea, mutagen resources could also be used to combine multiple soldiers into a single unit with randomized effects. Some really interesting units and battles could be the result of something similar to this and the player would have control over a lot of it.

1 Replies 5,109 Views