moomoo

moomoo

Joined Member # 2430603
0 Posts 0 Replies 65 Reputation

Hey I totally agree with you, but it seems at this stage I very much doubt that it will be included in the game ever. Another possibilities are to put various type of shield, weapons that are not only one type but a mix of both and may be a hull type that more resistant to certain type of damage but weak against other. They seems a bit more plausible. <img src="http://images.stardock.com/gc2/T_DL/smiles/BigSmile.gif" border=0 ALIGN="absmi

10 Replies 13,022 Views

i'm happy with the ship design the way it is. and yo ucan't really have a super fast, super pwoerful ship. more engines=less weapons. then basically whenever you designing your ship you only has to worry about 2 things: weapon and speed, it is just far too simple. Shield atm is bascially useless, for

13 Replies 8,916 Views

thats just way too much depth, that would ruin the game, its already hard enough for most people to deal with the components they have, and that would make ship building too hard for many people. dont see anything that could ruin the game at all, infact more depth would instead increase the replayabil

13 Replies 8,916 Views

Yah just like the title suggest, I like to see the dev add a "ship engine" component to the game. For now a pure attack ship, loaded with loads of weapons and warp drive, own almost anything in this game. Adding a ship engine might balance that a bit. For example you have 50 hulls with 40 power engine. A weapon will use more engine power compare to a defensive shield for example, but less hull space. For example a laser 3 will use 5 hulls but 10 engine

13 Replies 8,916 Views