v2.96 I was checking commanders and noticed I have a commander commanding an infant space monster. I'm not sure, but I think this commander was destroyed by an unaligned fleet. Not sure if it was space monsters, pirates, or robots. To reproduce load the save game. https://www.dropbox.com/scl/fi/ea01khhc4bnruqjl9kbhk/Infantwithcommander.GC4Sav?rlkey=uveanus3jhjeyembuh45prozh&st=6meyapuz&dl=0
TheBirthdayParty
Version 2.95 Every turn I receive an alert that The Thalan Contingency has been defeated. Reproduced by playing the saved game. Save game location: https://www.dropbox.com/scl/fi/xt2slec3cbueq4opt3tuy/Thalan-Contingency-forever-defeated.7z?rlkey=a2x3qm99lhv149wjvznrt87io&st=j3mjizkx&dl=0
You're both welcome.
Version 2.95 Playing as the Terran Alliance. Two planets are both using the same shipyard, though it seems the one named Tombaugh III is the one being used for production value. Tombaugh I is not being used. Reproduce by loading the save game. Save game location:https://www.dropbox.com/scl/fi/77uxibci2lfwxxj34sk8o/Two-Planets-One-Shipyard.7z?rlkey=c4mss6v0rzjqblzmhmz6h0952&st=34488igd&dl=0
Edlander that is quite good. I like how its detailed, but not overly.
[quote who="Mechworks" reply="5" id="3571630"] honestly, they could have fixed it by making the sliders more accurate/larger, too- not like we need precision better than tenths of a percent unless we're completely OCD about things. but yeah, this is just a small bit of poor GUI design- hell, if it was me, I'd have used Slash values (IE "180.6/90") if for some reason multiple input fields wasn't in the cards. [/quote] Its frustrated me a bi
[quote who="Mechworks" reply="3" id="3570942"] I would also like to know how to do this, since mousedragging is, well, clumsy and difficult to match precisely over multiple parts due to slider inaccuracy. honestly I think it's a GUI problem where they really need two number boxes for that slider, but what can you do? [/quote] Indeed. I sent a request for help through their support page, but its not a big issues so its unlikely to get fixed. No fau
Very well done gizmokvack. That carrier is incredible.
Having trouble with the designer, if you have a moment please take a look at my question: https://forums.galciv3.com/467959/page/1/#3569521
Bumping. Anyone?
Has anyone figured out how you adjust the green arrow on the various sliders in the ship designer without holding the left mouse button on it and moving the mouse left or right? In other words, whenever you click the increase/decrease arrows on the slider it only applies to the red arrow. As well manually clicking the numbers after you have moved the green arrow does not change them. The number you entered may be displayed, but its not the number used by the designer. <p
I created some much more simpler than normal ships. 3 of which use very few parts(but sometimes multiple of those parts). And one more complicated ship. No names just Drone 1, 2, 3, and 4. <img src="http://i103
[quote who="Echillion" reply="1288" id="3565301"] @Nasty thanks I'm just saving them as templates atm [e digicons]:grin:[/e] @Rand yeah that design looks retro enough to fit it looks cool as well [e digicons]:grin:[/e] @The Birthday Party I use photobucket and haven't had any problems so far? I just click on the bottom url link then paste it straight into the comments text box here. [/quote] Yeah same. But for some reason a bu
I tried using photobucket.com for pictures of ships, but for some reason it adds a lot of white space to the picture. Anyone else experiencing this?
I'm not very happy with it, but here's my turtle carrier ship hybrid. [video]https://youtu.be/OVirfKVqXaM[/video]
[quote who="peteincary2" reply="3" id="3564680"] The patch notes when they changed it listed it as a fix... They basically said that it was an error causing a duplication of the end of turn. In other words, you would hit "Turn" and then it was still your turn, because you had leftover moves from the autopilot to take care of, and then you would hit "Turn" again to really end your turn. [/quote] That's still disappointing. Losing out on movement
[quote who="peteincary2" reply="1" id="3564388"] Quoting , quoting post Also ships with left over movement do not stop the end turn function once you've clicked it. The turn continues onto the next and this left over movement is lost. Anyone else experiencing this? This has happened for me in every game i've tr
What about another gender besides women eh?
I don't think it stacks in the way you're thinking. The 3 ships per planet just appear and you can decommission them or send them out like any other ship. They're not something added into a battle or become active when the planet is attacked, but otherwise non-existent.
Got it, thanks.
Is there some other way to delete custom factions? The delete button deletes them for a game session, but as soon as the game is exited and later reloaded they're still there.
[quote who="Thecw" reply="4" id="3563608"] The actual bonus according to the xml and the description does not seem to match. Looking at the xml you should get a single interceptor fighter per fleet. The interceptor fighter is defined for the standard races as a drone fighter, which means you must have both a beam weapon ('Weapons Systems') and a sub light engine ('Interstellar Travel') researched for them to show up - rather low techs, so this should not be a p
Bumping, Devs, players any idea?
Bumping again. Would like to know if its working for you.
With the latest patch slider sensitivity is very low. I usually have to try the slider about 3 times before I can get it to move. This applies to all of them, like loading colony/transport ships and social manufacturing/military manufacturing. Er, the production circle works fine. Also ships with left over movement do not stop the end turn function once you've clicked it. The turn continues onto the next and this left over movement is lost. Anyone else experiencing this? T