Is there a Demigod fansite resource kit available?
shiva7663
[quote who="awuffleablehedgie" reply="5" id="2712655"]But I think that it would only be good for characters that are able to transfer mana into HP. That is: Erebus, Sedna, Queen.[/quote] Rook also has the Power of the Tower -- Structural Transfer combination, although it might not be as efficient as the others (I haven't run the numbers on that).
[quote who="EldonTyrell2" reply="40" id="2704772"]I still think it's nearly impossible to beat an unretarded minion oak without erebus.[/quote] If this situation is unbalanced enough that people consider it an exploit, how would you suggest the Devs fix the problem?
The durned thing moves and rotates, showing just parts of the whole at any given time.
Is the image used to make the stone carving in the game's opening cinematic available for download?
If I start using any kind of voice chat, I might slip back into my smarmy debate team voice....
I would still be happy with the game even if I never get good enough to play online.
Great googly moogly, this is outstanding.
Say, what happens when all players of both sides choose Oak? heh.
[quote who="LORD-ORION" reply="15" id="2689058"] Take your LE, kill his wards every time he plants one with crawlers.[/quote] *LE?
I see; the skill choices available at the "saved" levels might be ones you'd want to skip entirely due to the character design.
I've seen in a bunch of guides a suggestion to Save a level (at certain points) instead of picking a new ability. What's the advantage of doing that?
Have any of the changes in DG v1.3 superseded details of UF v1.02?
I think I'm ready to move up to the next difficulty level of offline play, but am not sure wheather I should crank up the AI difficulty or try 1v2 Easy AI games. I've noticed something about the Easy AI: none of the demigods seem to have a viable counter to the situation where I've got Catapultasauri first. I can essentially churn flags and save gold until my war rank allows me to buy them, and they crush the opposition.
Thanks for the advice, folks.
The Elo rating system has been used successfully in tournament chess for about fifty years. About the only significant area which would need tweaking would be to take into account team games with more than one person per side; Yahoo games rate partnership games based on the average team ratings.
If I could change one thing about DG, it would be to add the ability to run downloaded replays against the appropriate game engine versions regardless of how old they are, so that their instructional value would be retained.
I'd like a clarification: since I'm playing offline vs. AI, will I have to start all over again gaining favor items when I acquire enough confidence and competence to start playing online against real people?
I'm playing 1v1 against Easy AI's. I'm still at the point where I'm trying to earn all of the favor items.
One thing to check is that your firewall has been properly configured to allow the Demigod executable to access the Internet. I had this problem and ImpulseReactor.log showed this entry: "CVP: Failed to get application information from the server. Please check your internet connection settings and firewall and allow port 80 and 443 (TCP and UDP)". I just added Demigod to the list of allowed applications for my firewall and was subsequently able to login to the Multiplayer feature. I didn't ha