[quote who="Sly_Squash" reply="23" id="2363306"] As part of the stability fixes, I'm hoping for a fix to the alt-tab bug w/ sound notifications while alt-tabbed to indicate joiners. The community is small so often games take a long time to get going. It's almost inevitable that I'll want to alt-tab while I wait, but it would be nice if I could make it back to the game more often. [/quote] +1 to that. I've played other game
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As i'm limited to 1v1s only even i've started to experience this in my 1v1s. When the person i'm playing against connection decides to drop the game can lock up anywhere up to 15mins or more. So far this has happened 3 times and i've never had this happen before in my games...
Yeah the constant capture lock on flags is annoying and especially annoying when you get there when it wears off, but an enemy demigod showed up just in time to slap another lock on the flag. The best i can think of to stop that is have it where the controler of the flag needs to remove your presence away from the flag in order to put a cap lock on the flag which would prevent quick locks and run away. If you want to lock the flag and an enemy demigod is there within capping range you
The problem still exists for me as well and so far it's been 3 months now i couldn't playing in anything higher than 1v1s without dropping from all. I've replied in 5 different topics about this problem and gave a log of what it says right before i get disconnected from everyone with no help to the problem. It started like for many right after the 1.1 patch, but yet they said nothing was changed with connection to cause that to happen? It's all good anyway my team mates i play with ga
Well the currant state of the game is broken right now with minions & idols being able to send wave after wave to the enemy citadel non-stop after knocking down the towers fast with them. HoB allows you to by-pass towers and head straight for the back of an enemy citadel only protected by two archers towers which is faster than taking out the front towers on some maps. RoM is just as good in some situtations and very good for Erebus cause all newly spawned minions come in with the favor i
That includes idols correct? If that's true other generals can give an Oak a run for his money in that strat not just LE.
Ah cool and only minions can attack them or DGs as well? Yeah that'll end an Oaks day... and idols? I don't have a mate to test this stuff right now :) I never knew cause my minions and DG would never auto attack it, so i didn't think you could. It's a good thing two of those top players i played against when they were LE and i was Oak never attacked them or i'd been screwed. Maybe anyway if you can get a few wards up, but yeah if LE knocks them out left and rig
Nothing you can do against good players using pure minion builds and tower pushing all the way to the citadel and some maps you just need to take out the archer towers in the back only. Favor on or off dosen't matter the strat is game breaking. It is the idea of course to take out the enemy citadel and the faster the better. Just not many tried it cause everyone wants to "gank gank gank" instead of focusing on the real goal in conquest which is destory the enemy citadel not "how many
I have the same problem and had it since two patches ago with no help same with the others that made easly 5 topics here with the same kind of problem. I can play 1v1s just fine and 2v2s it's a 50% chance i'll drop with 3v3s being a 100% chance of disconnect from everyone. Never had this problem when the game came out. I just tried a 3v3 to get a log and this is way it says for me... [07-16-2009 13:02:17 440] ID_DATABASE_QUERY_REPLY RECIEVED, numofplayers 5 tick
No, my ISP dosen't throttle p2p traffic and i've tried a few test not to long ago just to make sure and all is good. I don't think my ISP would start doing something like that just out of the blue anyway, but i guess with some ISPs you can never be to sure. Lots have posted it started two patches ago pretty bad, so i would asume they changed something to cause this to happen. The odd part is two patches ago this problem just stopped after 4 days with no d/cs happening and just came ba
My connection speed isn't the problem with using comcast cable an upload for 1.90Mb/s. I've tried proxys, direct connect to my pc from modem, ports forward, made sure have latest drivers, reinstalled the game, checked and played with firewall few times, and other things after this started to happen. As i said before if you check the connection forum others have the same exact problem two patches back about a good 5 topics with the same deal just different wordings. I also said
I haven't been able to play anything higher than 2v2 since two patches ago and 2v2s are 50% chance if i'll disconnect or not, so only thing i can play for sure with only 5% chance of disconnects are 1v1s. When i first got the game and started playing it online it was a bitch to get connected to everyone before the game started, but when the game did start i never got disconnected during games. Now it's been the other way round with 2v2s and up... But somehow the problem is on
I'm a comcast user and have this problem it seems... sigh p2p ftw
I have the same problem as well with the latest patch and it's pretty random about what time it happens and depends on how many players are in the game. The more players in the game the faster it will drop, so anything higher than 2v2s it will drop me within 5mins where it says i lose connection to everyone. 1v1s and 2v2s i need to finish pretty fast or it'll drop anywhere from 8 to 15mins into the game. I had the same problem with the patch before this for 4 days and all sudden it ju
The same problem started to happen to me after the latest patch. I can only play 1v1s without it dropping me within the 1st 2-3mins of the game and i never had this problem before the latest patch. My teammate i play with has it happen to him randomly in any size game just not all the time and for him it's been going on like that for the past couple weeks. I've tried playing around with stuff and no luck (even though i shouldn't have to & my other RTS games i play multi work just
I've just started to have the same problem today every game i joined it dissconnected within 2 to 3 mins. My teammate i play with has been having this problem for atleast a week now. They are still working hard on multi connection problems i see :(