While the concept for bug 1 was intended it seems like for the most part people are annoyed by it. Maybe it is time for stardock to throw in the towel on a novel way of preventing cheating. Yes cheating is bad but really the people who do that are only ruining it for themselves, this "fix" is a pain for your average player.
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just another clue besides the zoom out, when you click on the sun it will list how many habitablt planets are surronding it how many are currently colonized. Like someone mentioend just because it is tiny and looks like mars doesn't mean it is a bad planet
One thing going in favor of the iconians I believe they have the best starting homeworld. I believe it is 14 tiles initially and IIRC jumps up to 20 or so once you switch to neutrality. Sure the second planet is not very good but still the large homeworld can help at least on a medium or smaller map without a lot of colonization going on
I know this is kind of topic but is there anyway to cap population without destroying a farm? Possibly some type of bar or button to stop growth even if you have extra food. Probably not included in the game now but does anyone else think this could be a nice feature possibly in the future versions? Without it seems like the high food resource tiles are pretty much a waste most of the time since ideal size seems under 20mil.
Ok greatthanks for mentioning the wiki( I didn't know the game had one), just checked it out and found the formulas. So basically as population increases it will create a smaller base morale, which we see as the -##% for population in the game and stops at - 80%. In addition to being a direct subtractor the base number is also used in calculating fcivability and fimprovements. For example the formula of fciv abilility= (PlayerMorale * fBaseMorale) ^ 0.75. If I am reading this right if a ra
I have a game on 1.1 where my capitol had the 300% food bonus tile. While normally I don't like my capitol to have a huge population I figured I should take advantage of the bonus. I built the farm and built 1 or 2 entertainment centers that I kept upgrading. At first morale was not a problem, I had a custom race with a very high morale bonus and I kept getting bonus from trade goods. I think my normal racial bonus on most of my other planets was somethign like +70%. When the population on the c