[quote quoting="post"] NET Framework 3.5 which isent compatable with my version of XP. [/quote] Cause I can't
HappyWulf
Looks like R2P now requires NET Framework 3.5 which isent compatable with my version of XP. Now it wont work. =/ Woe is me.
I love how Furries are a pernament part of the internet now. =3 Also, give me mah new Demigods! 2 for free now, packs of 2 more later for $5 a set each, plz?
I've been playing a bit of LoL. And I had played a bit of HoN too. In my opinion, I like HoN the least, and Demigod and LoL both have their merits. My biggest beef with LoL, the Ultras being too powerful, has been scaled back it seems. You don't drop in a single hit anymore, which makes for some more interesting skirmishes. There are 2 other things I like about LoL. The Meta game with persistant 'summoner' levels, Runes, Talents, ect. It's a nice costimization option. Th
Does anyone else think it's too powerful? I mean, when 1 rook can lock down a team of 3 people in their base I think it might need a bit of looking into/ballancing. I'll take suggestions on how it can be ballanced... Mana Cost? Damage? Tower HP lowered? Actually, I think lowering the HP of the towers by 50% would be the fastest way to nulify the overpoweredness of it. (or maybe by 40% if thats too much) Then a good AoE can take care of it. Tower forrests are nice, but they create an i
Think of the implacations of having a character be able to attack while on the run. As it is now, your choices are to stay and fight, or turn to run, tring to get away to the safety of your towers. If you could attack while running, why would you EVER stay to fight? You'd constantly be trying to pull them into your towers. And it'd be even worse of an exploit if you make him a ranged character... I hope you see now why it's brokenand not a good idea. =3
After thinking about it, I'd say his Grapple would have to be a Snare effect. Maybe 20%, 40%, 60% for 5 seconds. And abourt his hieght, we're being realistic for one thing, and on the other hand, "A Head taller then Oak" is pretty damn tall, and doable. Go with it! I don't think attacking backward would be a good idea... too game breakingly powerful. Way too easy to abuse.
Visually I'd make him a head taller then Oak, no higher. If you want him to be a long range melee, I'd make it 2/3rds of Regulu's range (just a tad shorter, but not melee) 1. I like it, have the stun be +.5 seconds for each rank up to 2. 2. Looks good, I'd lower the last rank a bit though. 3. looks fine. Don't get the last rank's relevance though. 4. Grapple looks interesting. Wonder if it'd be possible to code. I'd make the range just a few paces longe
Mind if I bump this? As I play more and more I feel this is a big issue/feature that should be added.
Exactly! Last night I had a VERY good game, we pushed back and forth at least twice. It came down to a loss on my side, but it came so close to a win/loss for both sides a few times that it was a great experiance and a lot of fun. For times like this I really wish I could give kudos.
This is just a little art commission I got for $1 each from an emerging furry artist. Since Unclean Beast is my fav character, and I've gotten decently good with him, well, there I am! Also on the page are a pile of my own creation, the FoxSlugs, and a sketch of me in my Monster Hunter gear. Anyways, this is just for fun and I wanted to share it. ^.^ redundant link: http://www.furaffinity.net/view/2348764
Woulden't it be nice if you could give a thumbs up to players who stick it out and don't quit or concede, or even just if you had a great game with them and they were good sports. The reason why I bring this up is cause I just had a devistating match with a couple of people who me and my team mate were sure were gonna rage quit. But, they didn't and they tried their hardest even when drowning under the weight of Giants. We wanted to give them a pat on the back and a good show for stic
I think that's what it's called, it's the really expensive Favor item for all characters. I belive it says it generates a +200 HP a sec aura for 10 seconds. Thus giving me and my allies a great regen for between fights withough having to go back to base, but not give mana so it's not game-breakingly powerful. However it seems to only work for myself. There is no aura, it just affects me only. Bug? Or was it not meant to be an Aura?
Very good, Frogboy. I was going to recommend this myself, so I'm glad I checked to see if it has already been posted. HOWEVER, I have some additions to this. 1. When conceading, Have it start a vote on the conceading player's team asking all players on that side if they want to Concead. If the vote passes, the game ends immediatly for all players, giving a win to the other side. 2. To prevent abuse, put a timer on when a game can be conceaded. 15-20 minutes after the g
Rook smaaaash! It was worth it for that alone. =D
Thanks for the Karma guys. I did have a brief look over the forum to see if it was already posted and didn't see anything right away. Also, now this is just wishful thinking, but. Wouldn't it be nice to get a new Demigod every other month? That'd be hot. =D So yeah, all for going back to a Lobby so we can have rematches with players who were civil and good sports! Might even get more people to make friends on Impulse's new friends list community thing.
As with all the great fixes (including the movement bug after using a skill, woo!) I have a simple request for the multiplayer set-up. Instead of getting kicked out to the title screen, can we please return to the game lobby with all the same players ready to go for a new match and for post-game banter? It'll make it easier to get another game going again and can strengthen comradre between allies and rivals.
I'm happy to see the not moving after using a skill bug finally getting fixed. That was the one last thing bugging me and you've got nothing but thumbs up over here. I plan on making sure the coupon I get next week wil be used. ^.^