Ed1963

Ed1963

Joined Member # 2489951
0 Posts 0 Replies 107 Reputation

I didn't get to see the poll. However, I'm tired of talking with my friends, who also own the game, about MY game play. It would be really love to see a multiplayer expansion. Some of us DO have social lives with real friends that play. It'd be nice to be able to spend an afternoon or two in multiplayer heaven. It would add tremendous value playing against real humans.

249 Replies 265,839 Views

I just match my defenses according to my opponent. If I'm fighting Torians first with Railguns and Armor, I'll develop Armor and Energy Weapons etc. I generally keep a somewhat higher attack than defence. Seems to work well for me and avoids "unrealistic" ships of all attack. I'm sure it would be cheaper for the United States military to build tanks as just one big cannon and no armor, or navy ships with a million missle launchers but made of fiberglass with no ecm and other defenses so why don'

111 Replies 43,443 Views

That is kind of what I was thinking Thumbwiz. I wasn't actually thinking that the program would keep track of actual kilometers or anything. Just keep track of weapons and technology level. It'd force you to consider first strike options that have meaning. Ed

10 Replies 3,754 Views

You could still calculate damage from missles first, or which ever you decide is long range, then mid range damage then short. If you have a ship loaded with long range weapons and the sensors to use them, they should do some good damage first. Of course any enemy ships with powerful short range weapons that survive can shred the other ships. This would generally be for first contact. After that I would assume any starship captain worth his salt would try to maneuver his ships into the appropri

10 Replies 3,754 Views

Don't know if this has been suggested but rather than a rock, paper, scissors approach, How about ranges on weapons. Seems to me missles should be longest range. Maybe counter that by modifying power. For example Missles would be longest range and least powerful. Projectiles would be medium range and medium power. Energy weapons would be shortest range and greatest power. I'm not a programmer so I don't know how hard this may be. It might spice up combat though. Ed

10 Replies 3,754 Views

I'm playing version 1.1. I can't get a picture because I accidentally overwrote the game. It was a standard prairy square with a bonus. The logo for manufacturing/production is an orange doo-hickey. What I saw was the symbol for 300% research bonus but the text described the text for a manufacturing bonus. "This area holds large quantities of the rare elements..." etc. Ed

4 Replies 2,423 Views

I've downloaded and installed Galciv2. I'm using a Dell Dimension 8300 with 1.5GB of Ram and an ATI Radeon 9800 Pro video card with the latest drivers. Everything installs fine. It starts fine. When I get into the game. All the gray/silver buttons to start a new game etc are gibberish. Looks like random ascii characters or something. This is true with all the header type text in the game. It makes the game obviously unplayable. I submitted a problem ticket and subsequently reinstalled fonts and

1 Replies 1,615 Views