WhereArtThou

WhereArtThou

Joined Member # 2558420
0 Posts 0 Replies 82 Reputation

I kinda like that idea. Especially when 70% of the end game planets, all being a status of 0, can't be used. I mean seriously terraforming is there on the tech tree why cant we build a terraformer ship, basically acts like a constructor/colony ship and make unusable planets better.

13 Replies 24,380 Views

Main problem with this one is I never know what planet is hosting it in my empire until the prison break happens. Wish there was a way to make sure that ANY UP vote that has something get stuck on a world is that you can choose where to put it.

8 Replies 5,871 Views

Thought I would join up. Been playing all different races so far just to see how they played default like. Wondering what people use when playing custom races though just for ideas.

1,775 Replies 2,408,102 Views

actualy if you read the tech and if you play the game. Only 1 of them needs it. I have allied with people and then gave them the alliance tech. True, but I have found that this one Tech ( Alliances that is ) when given to a opponent that is not listed as having a good enough relation to you will raise it to an acceptable level for them

9 Replies 5,363 Views

I say trade as much as possible. Except for weapons, speed, and diplo. Other then that the defense techs are ok to trade for just make sure you dont trade the defense to anyone of the main weapons you are using, ie. your using, and researching mass drivers dont trade any of the armor techs.

22 Replies 9,797 Views