[quote who="pigeonpigeon" reply="23" id="2008924"]That said... where are you getting any information about intel processors getting phased out? I haven't heard anything about that, and I can't find anything about a phase out in a quick google search.[/quote] It was mentioned in a Mercury News article a month or so ago... sounded pretty fait accompli at the time. Sorry I don't have the time to look it up right now. It was an overview of Apple moves and was part of the story
Szaijan
Both Hotseat and PBEM options are musts for this sort of game, IMO. My wife, buddy and I spent many a fun night hot seating Reach for the Stars and Heroes of Might and Magic. The PBEM of Age of Wonders was a blast, despite the horrid AI that made automated battles such a crap shoot. I suppose we can all play together in the same space now with our laptops, but then I implore Stardock to build a Mac client as well. At least half the laptop users I know use Macs and from
Pre-ordered. As a long time fan of MoM and fantasy 4X in general, E:WoM looks very promising. I played the GalCiv2 beta from very early on and was very appreciative of Stardock's efforts to make good use of user feedback and make smart changes prior to release. Hoping for more of the same with Elemental and looking forward to beta.
The tactical combat in MoM (Master of Magic) was quite a bit of fun and from what little I've seen of Elemental, it looks like it's going the same way. If you want a somewhat more contemporary preview, take a look at Age of Wonders. This was a great game in the mold of MoM, just as Elemental appears to be. Unfortunately, it also suffered from the same fatal flaw as MoM; brain dead, hero suiciding, mind numbingly bad AI. You pretty much had to control every move of ever
Yes, they run fine. I run both on Vista 64, with am nVidia 8800 GTS and an Athlon 64 X2 4800+. I have 4 GB of memory and would not run Vista with only 2 GB, given a choice.
I've actually finished a couple of games with this issue, once by influence and twice via conquest. Sometimes, after a load it will simply stop being an issue for awhile. It's happened to me on Medium and Small universes. It does not seem to be based on weapon tech for me, as I had only plasma in one game and disruptors in two others. I use Windows Vista 64 bit w/an 8800 GTS (340 MB), and an Athlon 64 X2 4800+. I have 4 GB of memory. One point in favor of Vista is that when the game finall
Thanks Seabass. It turns out the option to "Show Pre-Release Versions" had become unchecked when I updated SDC. When that is unchecked, SDC shows a 0.86 version of the beta, which is no longer valid. OLnce I realized that and clicked the "Show Pre-Release Versions" checkbox, everything downloaded and installed smoothly in about 60 sec.
I have pre-ordered TotA but am unable to d/l or install it. I get the install button in SDC for TotA beta. When I press the button, the SDC downoader retries mutliple times to d/l the files, then times out with a Download Failed dialog. I have tried the following to resolve this issue: switching d/l servers (us1 and us2 are my only options), turning off my AVG anti-virus, checked to make sure I have the latest version of SDC (I do), running SDC as Administrator. Any assistance would be great
I just uninstalled the OEM version of Object Desktop to install the full version from Stardock Central. When I Install the software from SD Central, all goes well until it tries to launch Theme Manager, at which point I get the following error, repeated once for each theme currently installed. The program then runs nomrally until I try to select a theme, at which point I get the error again. "Error: Failed to Load ODZip.dll, Please reinstall the application to correct the problem." Multiple
What is so great about the first game compared to the second, anyway? I have never understood this. MOOII felt like it improved it in every way, and didn't detract from the gameplay- unlike MOOIII, which pretty much changed the whole game around. The AI in MOO I did by far the best job of any of these games in providing a challenging opponent, an
The balance of importance between the farming structures and other structures would be improved by such a change, but I agree that I don't need farming to be of greater improtance for its own sake. I'll just eschew building farms. Actually, the title of my post came from a nickname we gave to an ancient computer game called "Lords of the Realm" because of the high value it placed on farming. It was fun, but strange and I am not advocating that any other game go that route.
MOO (I not, II) remains the gold standard for 4X games, IMO, so the comparison is fair. It would be a nice design feature if shortages or near shortages of food impacted pop morale negatively while a small excess or greater impacted it positively, thanks to the inhabitants greater peace of mind. One more question, does excess food impact the rest of your empire in any way, or is it only useful on the planet it's produced on? Being originally from North Dakota, a farm planet se
Nice Haiku! Thanks.
I know that farms impact the max. pop level on a planet. Do they impact growth rate in any way? Is pop growth rate based on pop vs. pop limit on a planet? Bottom line, is there any reason to build one before a planet hits its pop limit?
My friend just started playing last night, and I was trying to give hime some tips on getting started. I learned a few hours in that he had set the starting universe to its largets size and the density/quality of planets to next to the lowest level. He also had the max number of AI opponents. Most of what I'd told hime turned out to be false. Building colony ships early was energy as finding new worlds to colonize took forever. Just an example of how any strat guide is facin