Thief_of_Souls

Thief_of_Souls

Joined Member # 2651470
2 Posts 27 Replies 335 Reputation

Thank you for making those changes by removing the favor items. The one question I still have however is the status on QoT's buff. From what was stated before, the change only made the Shamblers themselves somewhat useful while making Entourage a waste. Has there been any progress in allowying QoT to heal buildings?

76 Replies 102,699 Views

I think I found a new favorite Demigod! I like the concept of Generals and was trying to learn how to play as the Queen of Thorns before, but I always loved the concept of electric based attacks.

102 Replies 276,579 Views

I don't know if anyone else thought about this, but if you are getting hit by two snipes or two spits and dying, you are being attacked two enemies different enemies that happen to be the same character. You are likely to die if they weren't the same character anyway and you couldn't get away. It's not a problem with double classes being unbalanced, it's just that 2v1 never really going to end well and the fact that the enemy is using two of their players to take out one means your other alli

46 Replies 59,718 Views

[quote who="whiteskull86" reply="23" id="2143812"]LOL its no wonder game companys relase unfinish games, you people seem to not even care the game is done and expect all games to come out broken to be fixed later. [/quote] A lot of the people played the beta for a couple of months now, and none of us (that I know of), ever had this problem. Most likely from the Stardock/GPG view, the game was complete and had all the wrinkleds ironed out I know a couple of times they

88 Replies 177,198 Views

Nice guide DalzK ^_^ I never actually thought about using the Form change for the buffs, I just saw them as a nice after effect. Also nice to know the difference in attacks between the forms, shows how much I actually paid attention when I played TB during beta :P

2 Replies 1,156 Views

About the review, I understand slightly where they are coming from, but I believe when the problems are fixed up, they should re-review the game to take this in account, and trust me, I know Stardock and GPG WILL fix whatever is wrong one way or another. About the maps, 8 does seem like a small number, but seeing the EXTREME detail put into each map and how each map changed how the game is played (from straight on head to head to a winding road that takes a long time to get back to ones

88 Replies 177,198 Views

I don't have the time to go in game to see what the exact wording, but I assume that it says it ends if hit or take damage. I am not sure with the mechanics, but if it is "hit", then in the beta (not sure if still), people were avoiding buffs meaning that this could be an extension of this. If it says "damage", then the mechanics might see healing as "negative damage" (not that uncommon in games). Correct me if I am wrong however we won't get a clear answer until Stardock/GPG employee

1 Replies 561 Views

Lets just say that the unclean beast won't go to bed hungry. [e digicons]*_*[/e]

17 Replies 6,479 Views
Reply to Picking a side in Demigod

More like easy choice! Unclean Beast ftw :P

5 Replies 3,366 Views

Great to hear that there are going to be two free extra characters. Not to be pesky, but do you have any idea yet what type of characters these are going to be? (A general that focuses on debuffing would be cool, IE decreasing amount of health gained for a period of time, increasing the cooldown or energy cost of skills)

37 Replies 46,603 Views

There should be a part of the UI much like there is in MMORPGs when you are in a group, which shows debuffs, buffs, health, and mana. Speaking of the UI, the debuffs and the buffs are kind of hard to notice while you are busy. I am not sure though exactly how to fix this however.

4 Replies 1,262 Views

I haven't played QoT much, but the with other Generals (Sedena comes to mind), when you upgrade the skill, the minions get upgraded too, not just the summon limit and or the summon amount.

3 Replies 1,249 Views

I just don't like how it constantly changes the angle of the camera. I would also like to mention that it is Pi, not pie :P

5 Replies 5,496 Views

I actually use the Bejeweled Goggles when I play Regulus. The main reason is for the beginning, the extra sight range would allow me to use Snipe (the first point I spend) from further away. Also, the extra sight will help give a slight notice when trouble is coming in order to decide to retreat or not. I can also see using the Goggles if playing against a Regulus player that you know may be playing a defensive role (IE, focusing on mines). Nothing is worse then pushing forward only to get st

10 Replies 7,775 Views

The one problem I have with TB is that his Fireball seems to be a little weak for the first level. I didn't pay too much attention, but I believe I was doing about 150 damage on auto attacks, which mean it was more efficient to auto attack as two hits would equal one fireball, and didn't require mana or a casting time. After the first upgrade, I didn't have that problem, though I did love doing 1350 damage (which the final upgrade :P)

25 Replies 3,484 Views

I agree with a hotkey to select all the minions. Often times, I want to split Oak (my favorite so far) and his minions so they can tackle two objectives, but to do so, I have to make sure when I highlight, I don't select Oak...

3 Replies 6,614 Views

I am actually afraid to try Beta 2....they said Beta 1 would be just a stress test and not be much fun, yet I find it fun! If that is suppose to be 'not fun', my head might explode because of Beta 2.

16 Replies 11,840 Views

Great.....I can't wait till Thursday, but I have an AP Chemistry final friday that I need to get a good grade on....decisions decisions :(

36 Replies 37,726 Views

When you have the score screen open (Tab), and you open another menu (I tried it with the skill menu and item shops), the score menu will remain and will overlap the other menu. It won't work the other way so if you have the menu open and bring up the score, the original menu will close.

1 Replies 1,180 Views

Wow, I can't wait for this! I'm glad you are planning to make the skill decisions more indepth by allowing people to change the affects of the skills. No offence, but what there is right now is somewhat dull :) Also.... UNCLEAN BEAST FTW!

83 Replies 230,927 Views

I tried Rook just now and I have to say that with the passive damage boost, he can get somewhat overpowered. If you have the +50% attack speed boost plus the gloves that have tons of extra damage, you can easily get over 1000 damage a hit with a two second attack speed. Also keep in mind with each Stat boost you do, you get a quicker attack and extra power (which is increased by 200% also)

79 Replies 11,598 Views

I completely see your points. A couple of small maps may be nice, but larger ones may need to be a neccessity. The few games I played ended up starting with two small constant battles between 1-2 heroes and the creeps. The only strategy also is to make sure one person is able to keep an eye on the flag in the center, while the other two push for the portal. If the maps were bigger, and the demigods were weaker, it would start of slower with defence against the creeps and then pushing for an a

42 Replies 78,991 Views

Yes, the developers said that you should only get (I believe) 83.33% of the skills in a match, which happens to be true, 25/30. However, seeing as 10 of the 30 skills are just stat boosters, you can easily get all of the 'unique' skills in a single match. I would like it if you had to actaully plan what your character is going to do. For example, my fav, the Torchbearer could spec to be a tower killer with deep freeze and fireball with some other damage, or spec to be a creep killer, using Fi

27 Replies 5,671 Views