Ekizel

Ekizel

Joined Member # 2701241
1 Posts 6 Replies 87 Reputation

256K is a no-go, thats what he has right now. Problem is since its P2P the upload bottlenecks and he lags out in anything bigger than a 2v2.

6 Replies 3,819 Views

Anybody know the general numbers on how much upstream / downstream is needed to play a 5v5 + have vent running? I have a clanmate with pretty weak broadband, so with peer to peer it may bottleneck him.

6 Replies 3,819 Views

""" Another feature request, just add some method of peer-to-peer routing! Scenario: If Person A can connect to Person B, but not C. Person C can connect to Person B, but not A. Make it so Person A's connection is ROUTED through person B in order to talk to C! Do these two things, and you will solve so much of the problems going on! """ What if person B loses connection or quits? At any ra

44 Replies 73,945 Views

Use his shield, hardest counter to unclean beast I've seen yet. Makes him unable to damage you for a few seconds and removes the damage over time from the acid spit. With high level, it even heals back the damage difference and then some. As for him running away, use the single target attack (can't remember name) which reduces their movement speed, and also serves as a good finishing move if they're low on health.

16 Replies 60,687 Views

My List -Team Pantheon -No autoattack while moving, I've died too many times trying to retreat and having my demigod stop, turn around, swing, and then run again. -Attack move, makes cleaning up reinforcements less troublesome -Reinforcement scaling, I remember pre-release screenshots showing huge numbers of units on screen, versus the 9-10 currently in each wave late game

24 Replies 11,754 Views

It is a shame reviewers hit you guys so hard over connectivity issues, whereas games like Dawn of War 2 got away with their joke of a matchmaking system that takes 20+ minutes to put two teams of three together, and still hasn't been fixed to this day. This is a fun game, I hope it does well.

75 Replies 152,079 Views

Has anyone stopped to consider that BECAUSE there are more demigods on light they are losing? Currently the system AFAIK is randomized teams thrown against each other. More players = more potential noobs = less effective teams going up against dark. If / When they implement team-based matchmaking then we will have a better idea.

15 Replies 2,147 Views