Horosco

Horosco

Joined Member # 2707751
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So I'm liking the new planet governor because I typically have a set of planetary improvements that I want on each planet to start out with, I've even written down this set so that when I set up a new planet, I don't miss something. But once I started increasing the quality of planets, I noticed something odd. Old improvements were getting built when they had already been built. Then I noticed that those improvements had been since upgraded, when the new spots opened up, the

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Some new suggestions. It may help players understand a few things better by specifying how many resources it takes to build/research something. Seems some players get confused why it takes a certain amount of weeks to build/research things. I may be the only one that would like this option, but here goes. An option to make auto camera movement more visually interesting. For instance, when auto center on battle is chosen, unless you happen to have the camera zoomed in when yo

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Forgot two. I'd like to be able to see visually how far a ship can get in one turn. In my case, it helps defense. Several times, I set up a guard fleet, see an enamy fleet approach, attempt to move to them to engage, and end up comming up a bit short. Next turn, they just slip right past me. If I could see how far I could go, this wouldn't happen. On starbases, it would be handy to see what modules are available to be built, not just how many are available.

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A suggestion for the trade screens, if it would show the AI's value system for trade items, it would make it less tedious to be able to find what you need to give in order to get something you want. For example, each item on the trade screens could have a monetary value shown beside them. If you want an item that is shown to have a value of 5000 bc, you have to give something or set of somethings that is also valued at 5000 bc. On the research screens, allow us to see the specificatio

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