Binkleywalker

Binkleywalker

Joined Member # 2714766
0 Posts 0 Replies 73 Reputation

I can understand wanting to leave a tactic in, but when I want military conquest as the only option on, brute force should be the main thing in order to take planets besides trading for them regardless if your influence bubble overlaps someone's planets. I was thinking too that an alternative to influence being the only way to sway asteroid fields to you, perhaps they could be treated as commoidity items in a trade and/or as well being able to divert ones you own to stream to an ally pl

242 Replies 396,708 Views

Oh yea, forgot to mention it, but someone brought it up earlier too and its about victory conditions. If I've got influence victory turned off, the last thing I want is the ability to still flip planets through it. I'm not sure how they could treat the condition so it works when its off, but I suppose if they make it so that behind the scenes its equivalent to every planet having a re-education center or something at the time of colonization. That way influence can still spread until it butts

242 Replies 396,708 Views

A tool tip might have been really helpful here in order to read what's not always completely visible by hovering the cursor over it. I noticed a few in other areas of the menu that had them. Incidentally, I hear that there's a selection for when designing for an updated ship there's a selection for the game not making you start from scratch with the template. I haven't found it.

14 Replies 8,842 Views

I've had to cheat a little, short of actually changing the behavior of the races with something they didn't have. I'd get planets every so often with the intent to give those away - help give 'em a boost by not just gifting those but leaving a few key developments on the planet and making sure that in the trade, they have the associated tech for those buildings. Even so, sometimes they don't build any more buildings in favor of continually building ships. Heck, sometimes I race them to astero

80 Replies 170,069 Views

That's probably my big pet peeve so far, in the ship designer. I really think it'd help to have a few things: 1. [I]Connection point indicators on hull/ship jewlery[/I] be of a different color depending on orientation to the host hull piece (up, down, right, left, front, back). 2. [I]Ability to resize those connection points[/I] so that one can see better the more zoomed in you are to a part to know how it'll connect. 3. [I]A button for synchronization[/I] as said above. Click a component

242 Replies 396,708 Views