I've now figured out that this does not happen everytime someone gets booted but it does happen to us about half the time. We are running on a gigabit network...which should help performance but this game seems to suffer pretty bad.
evolart
Nope everyone is replaced and each person gets their own game full of AI players. It scrolls down the screen listing each player as now being controlled by the AI. We didn't realize this until the 1st game was over and everyone else was still playing. It then happened later that night again.
This is a horrible issue. We are doing a showcase for Demigod in our LAN gaming center and people pay for time. When these people run out of time they get logged off by the computer. Anyways when this happens everyone else still playing gets put into their own game and all players become controlled by AI. So each person is then in their own game with AI controlling all the other Demigods that each individual player was playing. This is obviously a bug...if one persons computer crashes
Well if they play on a different computer they lose it. I'm transferring that file to each users login when they switch computers but that also transfers the keycode and saved login/password for online play. This won't work right if 2 people play at the same time and their game.prefs file is saved with the same keycode. I will have to figure out how to get that working right.
I've looked through the folder where game.prefs and saved games are stored but I do not see where the local profiles and their achievements are stored? I run a game center and transferring this with each users account is important. People get pissed when they work a week to buy a piece of achievement gear and they lose it because I don't have it setup right.