Personally, I just wish there was some direct benefit to having a level 10 war rank as opposed to, say, a level 5 war rank, even without optional upgrades. It just seems contrary to the point that taking down towers (for no gold bounty) and taking over points (with no reward) will wind up netting you less capital than an enemy who may be letting you do such things simply to kill your grunts and tower camp your DGs until they can fill up on gear and start murdering you with extremely hig
Fennel
I had a skirmish game that was essentially this same thing. I was playing in a 4v4, my Sedna against a hard Sedna. I'm backed up against a crystal and fighting her, I've got her healers silenced, she's not casting heal spells, and she's not hitting me hard enough to live off of life steal, yet her life was jumping up hundreds of points every few seconds. It wasn't a steady regen, it was small jumps.
Get Fire and Ice and -% ability cooldown items and spam her with 1350 point fireballs every 4 seconds.
The low level conjured minions and the rank 1 idol minions are pretty sad, even when buffed with items. Still, they have potential as they grow in rank. Except, maybe, the minotaur guards/captains/lords, since they seem to be just about useless. Well, not useless - they can keep a tower focused on attacking them when you're sieging defenses, but other than that they seem to have poor armor and the same damage as your ranged minions.
I read it just fine. I can and have zoomed out to the point that the entire map's quite small, since I enjoy looking at the scenery when I'm not currently killing something. Zoom all the way out and bam, that's it. Also, by comparison, the WASD panning controls move the map around much faster when you're zoomed farther out. Just get used to it, it works just fine.
I zoom out just fine. A flick of the mousewheel takes me from a close up standpoint to a battle overview in all of about a half a second.
I can adapt, but I'm more comfortable using the ESDF variant of WASD, just because I have larger hands. Would be very nice to get the rebinding option in.
Cutscenes and matte paintings would have been nice for the character stories, but I have to side with the entire notion isn't a story-driven game. For that matter, Galactic Civilizations and Sins of a Solar Empire weren't either, but they were good single-player games because they had AI that behaved anywhere from the level of a new player to a rather good one. I've played a few skirmishes with bots in which I notice that a friendly Regulus is following me around, not because hi
At some point I'm amazed and amused that such an obvious trolling thread should elicit so many official responses in such a short amount of time. Well, for those of you new to the way Stardock operates, yes, very high level people both read and post on threads here. Quite frequently, in fact!
It's a problem a good many characters have in this version, it seems, but it tends to go over more with those that have higher attack speeds. Sedna, LE, and UB suffer from it quite frequently, when I'm playing them. I'm thinking it may be something to do with, say, the computer waiting for the attack animation to finish before it starts the casting animation, and there's a certain point where the attack's already done and yet this doesn't register, resulting in a character that
That's exactly what I mean. Whenever he's got such a strong ability that even UB players won't pass it up, it means that by and large UB's going to be played to his particular strengths, ones that cause most characters to pretty much lay down and die for most of the game. As mentioned in another thread, it's a design oddity when such a character that has such strong affinities for melee combat, what with passive boosts to move and attack speeds, snares he applies on his de
Frost-specced TBs aren't about inflicting damage at all, I find. Frost Nova is a one second cast group stun, Rain of Ice slows and does a respectable amount of burst damage, the ice aura snares and slows the attack speed of all targets nearby, and Deep Freeze's use comes from the way it can slam on a huge cooldown on other DGs' bread and butter abilities. Also, I think you're underestimating Deep Freeze's damage potential. With Fire and Ice, it gains an additional 100 poin
The primary problem I see with UB's Spit is that it's simply too good /not/ to get. There's a conceptual internal imbalance whenever a given character can use something of such utility. Low cost, high damage, executes quickly, and medium range all far outpace the way that, say, Ooze requires perpetually being in melee range, does less damage per tick, or costs a high amount of health, or even the way the the frenzy state lasts seven seconds and increases melee damage. Wh
The main issue I have with favor points mostly comes from the fact that they tend to reward the kind of behavior that will win the game anyway: when all is said and done, the people on the winning team will destroy more buildings, take more flags, kill more demigods, and die fewer times than the losers: that's just expected. Whenever the winning bonus is 75 points and the losing points are set at a base of 10, then quite frequently the favor points will be skewed so that one side will