ShadowDragon8685

ShadowDragon8685

Joined Member # 2807186
0 Posts 0 Replies 437 Reputation

@pendrokar Ahh, bollocks. Well, at least that's a reasonable, technical reason, as opposed to some cockamamie anti-cheating reason, though it would've been nice if it did, as he said, create an .xml of the custom file. Hopefully they'll get onto that at some point, or someone will figure out how to convert the binary file out into an .xml. I'm trying to make a race that has more faction points than the built-in edit

173 Replies 1,211,626 Views

Is there any way to get the xml files out of a .faction file created by the faction editor so they can be put back in as a mod? I don't want to create a huge mod, I just want to create a faction which is more different than the built-in faction designer will let me.

173 Replies 1,211,626 Views

So. Deorcynsse. A city so legendary that it is the heart of an entire wildlands, a city so legendary as to have its own, unique city center graphic. There is, however, a problem with the map section it's generated with, a problem that was extant in Fallen Enchantress as well. The "River" it spawns with [i]is not a river[/i], but is instead plains that look like a river. This is problematic if you're expecting that direction to give you some modicum of defense ag

2 Replies 3,132 Views

[quote who="parrottmath" reply="81" id="3372445"]Thanks for the reply.[/quote] You're welcome. :) [quote who="parrottmath" reply="81" id="3372445"]Quoting ShadowDragon8685, reply 801: Would it be possible to make a version of the henchwomen mod that makes henchwomen the standard "henchman" unit-design button option and leaves the male units as the editable ones? Editing a preexisting unit always seems more troubling to me than starting one from scratch; n

191 Replies 535,022 Views

[quote who="Heavenfall" reply="3" id="3370606"]It is no longer possible to have the environment inside a faction's borders be anything but "kingdom" green or "fallen" purple.[/quote] Awh. I can't be the only one who likes the winter terrain. :( It would be nice if they'd fix this.

9 Replies 9,168 Views

I loved your mods in FE, and I'm going to try them again in LH. Just, however, some thoughts/questions. 1: Would it be possible to make a version of the henchwomen mod that makes hench[i]women[/i] the standard "henchman" unit-design button option and leaves the male units as the editable ones? Editing a preexisting unit always seems more troubling to me than starting one from scratch; not sure why, but it does. 2: Regarding the Armored Militia, perhaps add s

191 Replies 535,022 Views

I seem to be having a problem, and I'm not sure if I can fairly say it's a problem with Henchwomen or not, but... Henchwomen units don't seem to be able to select "standard" armors in my game. Things like normal leather, they're unable to have when I generate them, and, quite aggravatingly, if I give them those armors by buying them to their inventory from the shop, or trading them from a Champion, they [i]vanish outright[/i]. Oddl

55 Replies 47,454 Views

[quote who="kryo" reply="1" id="1968350"] The problem doesn't stop after a system restart. If the issue persists after a reboot even when you haven't run the game yet that session, that right there tells that it's a hardware or driver issue, not any fault of the game. And Creative's driver support has been pretty poor since Vista was released.[/quote] Sins of a Solar Empire is the only game which causes the issue. [i]Where[/i] the issue lies is immaterial - if I pay a mechan

4 Replies 4,318 Views

Now I remember why I stopped playing Sins of a Solar Empire the first time. Every now and then, it will spontainously "break" the sound on my PC. I don't know how else to describe it - it's one of the very few games that's ever done this - I think Sins is the one that 'breaks' it, though it affects Source-engine games as well. I can be trucking along, just playing, having a high old time, and then... Ugh, it's hard to describe. The

4 Replies 4,318 Views

Okay, let me adress these questions: 1: Yes, I have all eight research stations. 2: Yes, Novalith Cannon is fully researched. 3: Yes, the planet's tactical slots are all upgraded. 4: No, I didn't cancel the planet improvements, just the structures. 5: It didn't just, like, refuse to build, it [i]started[/i] building, built 1% and 27 HP worth of the building, and then stopped.

11 Replies 8,346 Views

What gives with this? Okay, here's the situation. I'm playing an absoloutely huge map - five stars, dozens of planets and stuff on each of four stars which were started with one and only one player. The fifth star is mostly wormholes, a few planets, and a Pirate Base. I've got the pirates in my sights, so I've got a huge fleet of capital ships ready to rock and roll in on the pirate base, but just one phase jump upstream from the pirate base is a newly-conquered planet. <

11 Replies 8,346 Views

I have figured out a (sort-of) workaround, but it's a pure pain in the ass. Whenever I install the updated sound driver, it works - for awhile. Then it stops working, and when I check dxdiag, it says the driver didn't update. So I reinstall it again, and it works normally - for awhile. So, it's a pain in the ass to be playing, cruising along, kicking bottom and taking name, and then the sound starts crackling. But at least I can temporarily fix it. >_<

28 Replies 15,493 Views

I'm having a similar problem, and frankly I'm confused. When I first started using Sins again, I had the crackling instantly. Obviously that's unacceptable, so I went and looked for soloutions. My audio is set to full hardware acceleration in DXDIAG, I changed the user.settings file, and then I went and found and update for my sound drivers. I'm using an SB Audigo B800,and when I updated my drivers version, the problem fixed itself. I come back today, and Sins works just fine f

28 Replies 15,493 Views

Congratulations. You've learned how to use basic Windows functions such as hotkey copy and hotkey paste. May I ask, because this is something that confuses me, exactly why you needed to name your character "ƒ¦ùƒƒŸ" instead of simply "Fluffy"? It conveys the exact same meaning to an English reader, it serves only to confuse the issue as far as reproducing the exact characters of your name go. I know that in the old Half-Life multiplayer, cheating assholes used this t

3 Replies 2,272 Views

There's nothing I hate more than microsoft nonsense - especially since half the programs on my damn PC won't uninstall anymore, it gets to be that a brute-force shift-delete of the install directory is the only way to clear up some gorram harddrive space. I like to think I'm fairly advanced Those 2 things dont fit <img id="ImageResize_Image_9" onload="ImageResizer.createOn(th

80 Replies 17,221 Views

May I suggest a really simple soloution to this problem? In the install directory, put a shortcut to all the directories that microsoft makes you spread out all over the computer. Then place a big text or document file in the install directory, labeled "README - SHORTCUTS" that explains the "Games for Windows!" nonsense and why it is because of Microsoft that you must spread your game all over the damn computer instead of, you know, doing the sane thing and keeping it all

80 Replies 17,221 Views

I have to say, I really like the sound of "Multiannilliator Cannon". It sounds like it should be a ship with a lot of clustered tubes at the front, and when it fires, they all come online, but not at once - one, then another, then another, then another, not stopping until you've got a bright, multicolored lance of various colors slamming into an enemy ship/structure/planet. As far as appeasing Novalith, would it be too hard to insert a one-frame (showing time) blurb about

48 Replies 79,850 Views

I have to ask, what will happen to repair yards? I usually build 2-3 repair yards and a huge clump of defenses. If the repair yards continue to acrue antimatter, they could prevent the structure deteroration altogether, or at least prolong it to a ridiculous extent. With just one yard, eventually the repair yard itself will die, but with two they can repair each other.

31 Replies 13,418 Views

That's a hell of a bug. Maybe you should figure out how to turn it into a feature? I'd gladly give up twenty minutes of real-time in exchange for immunity to PSIdar interplanetary sublight travel. Just don't do it interstellar; that would suck.

20 Replies 43,680 Views

Well, if that's going in... Sins of a Solar Empire just got way more boring. I want to deathtrap AI fleets and watch them squirm. It's not my fault they're too stupid to actually do something logical - like make a concerted effort to squish the inhibitor and then make a run for it. Frankly, it's more of a nuisance pain in the ass than anything else, because it allows your enemies to probe your empire at will. Unless you have like, 10 squadrons of bombers sitting on top o

70 Replies 63,709 Views

I don't! Hell, I'll go all the way through the visibile spectrum! I think the pimproid ought to have a huge gold chain with a hanging medallian the size of a Death Star, though.

8 Replies 3,609 Views

May I make a small suggestion? Make ships take greater damage at the aft, and lesser damage from the front. This will automatically create dynamic battles, as ships will try to find the optimal angle of attack (IE: hitting the other guy in the engines) while minimizing it's own vunerabilities.

16 Replies 6,727 Views