Binksy

Binksy

Joined Member # 2810542
1 Posts 17 Replies 365 Reputation

This would definately make the upgrades worth buying, I'm all for it. Me and my friends play high strength towers every game now because normal strength are taken down way to easily, so anything that boosts them is good in my book, but this would be a much better system than the current one we have where only a few upgrades are worth getting.

19 Replies 49,015 Views

A lot of your questions have already been answered, so I'll just touch on the ones I know well and which I don't think were answered fully. [quote quoting="post"]On the technical side I’ve so far had little trouble though I must admit I was a bit put back when I installed Impulse and it said my Internet Explorer might be too old (v. 6). I don’t use IE and don’t see any need to upgrade it and find it odd that third party programs use it.[/quote] That's a huge

24 Replies 6,436 Views
Reply to Nerf Minions in Demigod

Just like to point out a flaw in your argument, erebus can't sit back at his base sending out minions, because he has to be near creeps to get minions. It seems fairly obvious that the enemy erebus was camping a creepline to get the minions to attack you, otherwise killing his first 10 would have ended the attack. Minions are powerful, and some items are bugged, but to be completely beating an enemy and then be faced with maxed out erebus minions implies that the enemy

69 Replies 144,193 Views

There are a lot of jerks in online play, it's an unfortunate effect of having an online game. That said, I doubt that would be the majority response. Most people I've seen/played with would have probably offered advice and been very happy that you were asking for help rather than just blazing ahead (like so many of the self dubbed pros tend to do even if their strategy is failing). Sorry that you got a bad game, but please don't either A: blame the entire community for a pair of moron

5 Replies 1,235 Views

[quote who="transitive" reply="17" id="2223234"]Snping somebody in the adjacent lane who's capping a flag but has no opposition. you knock off like 500 health and they regen it right back before you fight again. just a waste of time and mana to use it. [/quote] Gotta go ahead and disagree with this one. A: If you're playing reg right snipe mana is not a problem, B: If you're capping as reg that means your lane is clear for now, so time's not an issue, C: I've seen plenty of playe

64 Replies 153,734 Views

Some sort of bounty would be a good idea to help losing teams catch up. Perhaps 500 gold per kill, so killing the best enemy player nets you half the gold they earned while killing lots of your team, that way getting lots of kills is still the best way to earn money, but players who kill lots of demis become big targets. Perhaps implement it with a game option for bounties Off, 25%, 50%, or 100% gold earned or something.

7 Replies 1,989 Views

Queen is a lot like a General form of Torchy, in that there are three really good build types, pure closed, pure open, and mixed. Pure closed is a tank on par with sedna, apply a shield, use idols and shamblers, micromanage mulch when possible and you are impossible to kill (you get the only long lasting damage shielding power AND the ability to use minions as walking health potions). Pure open is a lot harder to play, one of the main things I see people doing wrong is trying to play queen pu

10 Replies 2,500 Views

You're mistaken that Rook's transfer and uproot are useless, both are incredible at clearing towers. On the other hand I don't think removing most abilities ability to target towers would be a bad thing, some of them don't really make sense in context. Pouncing hurts a tower but freezing it doesn't? At least for most of the ones mentioned in the first post (spit, mines, pounce) removing their ability to affect towers would probably be a good thing, as it would enhance the siege aspect of QoT

10 Replies 1,645 Views
Reply to Revenge! in Demigod

Some sort of revenge system would be nice, especially since it would make the good demigod killers the biggest targets on the enemy team, which would in turn lead the big demigod killers on both teams to target each other rather than just killing the same not so great players on each team repeatedly. Personally I would set it at 3 deaths without killing them.

22 Replies 42,214 Views

I tend to play the one lane rook, and make it one of the outlying lanes, far from the center. I don't tend to farm that much though, a couple of towers back in the lane and I go forwards to start eating towers. There are advantages to a mobile rook (I use amulet all the time, nothing funnier than just suddenly appearing right in front of the enemy, putting up a tower, and having them turn away because they don't have enough power to push through you, the regular tower, and your little tower)

4 Replies 1,088 Views

Meh, who needs to be fast? Nothing wrong with playing a rook build and trying to get him up to the same speed as everyone else, you're just gonna suffer some penalties. I played rook for my first couple of games and had no trouble at all winning. It does come down to temperment somewhat. I have a friend whose favorite unit is the queen, and he is incredible with her, because he has the temperment to micro the idols and shamblers (especially moving half-health shamblers in close

21 Replies 3,249 Views

I play on minimum graphics (and nosound, incidentally) and I see teleport graphics, a small blue circle under the spot where the demigod is teleporting to/away from. Is this missing on your screen or are you simply not identifying it as teleport. Circle of fire appears perfectly fine as a ring of fire, looks much the same as it does on my friends computer (who plays high graphics). Either I'm missing some sort of super-ultra-low graphics setting (doubtful, I've been over that screen a couple

9 Replies 1,727 Views

Alright, so have it be person who did the most damage and hit in the last x seconds then, or maybe person who did the most damage and was in attack range when they died or something, it's incredibly annoying to have an enemy you did all the damage too get killed by someone else right before you would kill them and get an assist. If you want to award credit to people who got a kill that would otherwise have been missed that's fine, but when it's clearly within the ability of one person to fini

22 Replies 9,246 Views

That would be pretty cool, and give Angels a purpose besides LOS. All the other minions have some way of helping reinforcements (priests heal, catapults take down defenses, giants tank) but angels really only offer a tiny bonus to DGs right now with their good LOS. Giving them a minor res would be pretty cool, especially if it worked on giants :P. Then angels would become incredibly support units to teams playing a reinforcement based game.

4 Replies 1,138 Views

Agreed. It's even more annoying when it resets again when you respawn. Basically if/when you die you're stuck with an odd perspective for 20s (unless you take the time to reset it) then stuck reseting your camera when you respawn. It seems extremely unneccessary and annoying, just leaving the camera alone on death/respawn would seem to be easier and less troublesome.

8 Replies 6,154 Views

[quote who="Darvin3" reply="1" id="2172547"]Rook shouldn't even enter the range of a tower unless he's got significant backup or he's a very high level. That's just asking for trouble. The guy's tough, but not an unstoppable engine of destruction by a longshot. I learned early on that the rook is a defender, not an attacker. Enemies that come to fight him on his own terms are in for a beating, but if he goes out of the offensive he does so at his own risk.[/quote]

52 Replies 120,494 Views

I've played a lot of games before, and I've found that one things that helps polish a game up and make it more fun for all involved is random selection. This is a really simple thing to add to a game (int(random()*7) basically) and it allows people who like playing all the demigods (like myself) to have more fun. I would like to suggest 3 buttons be added to the demigod selection screen. Random Assassin, Random General, and Random Demigod, which would do exactly what they say, choose a demigo

2 Replies 1,085 Views

[quote quoting="post"] RTS - In an RTS game, you often build a base. Not so here, it's already built.[/quote] True enough, though upgrading the base is a fairly large part of playing. [quote]You plan troop movements. Not so here, they always move according to a predefined pattern.[/quote] True enough also, though you can influence movements by either killing minions in a cooridor or leaving them alive, thereby influencing how far your minions adva

15 Replies 27,301 Views