Thanks a bunch Harpo! :D
TheDal
Alright. In my understanding there isn't a way to unconvert from binary to plaintext using the ForgeTools. So again a reference data set would be extremely helpful.
"To edit the .entity files you need to convert them from binary to text." Is there a command for this I'm not finding?
Awesome job guys! If it's not too much to ask, would it be possible to get a reference data set (i.e. text, not binary) for those of us who like more customizability? I can understand why you might not want to open up your work, but it'd be damn nice. :)
[quote who="Draakjacht" reply="893" id="2358221"]Actually, this research tree has more than teh Mad Scientist tree, quantity wise. The research tree will burn out a bit slower than vanilla per single research point. The tree will last vastly longer.[/quote]That's exactly the problem; you're spending way too much time and energy for too little gain. It's not about quantity or length, it's about results.
This mod is great, but the research seems rather underwhelming for its quantity; it would be nice when researching the same tech 20 times over if the gains were closer to 'Mad Scientist' level (200%, instead of 40%, etc).
I recently repurposed my Sinsplus defintions file for Mad Scientist, but if I find the original later total I'll upload it somewhere for you.
Yep, I'm also getting a crash about an hour and forty minutes in. It seems like it crashes based on time, not on actions - loading an autosave and performing a number of actions while paused seemed like it crashed earlier (in game action) than before. I don't suppose the previous version is still hosted somewhere?