Excellent guide. Really practical, and I didn't think about the tower/building destruction aspect before. This is a much more feasible way to play, since skilled players can avoid traps or adapt, but the towers and buildings will always be there. You don't have to depend on the other team's demigods making mistakes. The towers don't move, and when you go back to take down another tower it'll always be there.
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[quote]I see some flaws with this...[/quote] [e digicons]XD[/e] There's quite a lot more wrong than just "some" flaws with it. You're right, it's more of a general playstyle. I've been light on details because I wanted to give a high-level overview, since a lot of it is situational. This playstyle depends on patience and observation, and is mostly discretionary as to when to wait, when to attack, where to place towers, and when to capture. And yes, this is
Ninja Rook. Yes, a ninja rook is possible. 1. Intro 2. Disclaimer 3. General Strategies 4. Play style over a game 5. Cost-Benefit 6. Skills 7. Equipment 8. Conclusion <
[quote who="Demigod3k" reply="25" id="2165041"] Another fact: words and letters by themselfs are not copy righted so if i am a games proggramer, i can tear appart the games engine to change few things so that it will not look like demigod then to repatch it into a whole new game and release it free online as long as no one will think it was demigod, no one will care[/quote] Creative works are copyrighted automatically in the US upon creation. This includ