Guess ill just have to get use to the zoom out and click tactic. but as demicom said...it would be nice to have both options. Maybe the option of enabling in the options menu. With that said, i know the team is hard at work with other tweeks and improvements such as new dg's and maps so keep up the good work guys.
destruksean
Not sure if this has been mentioned yet, but I think it would be nice if gpg could add an important "luxury" addition. I believe the ability to point and click on the minimap and it centers the camera on that point is a must. I find it so annoying, as im sure alot of players do, that if you are on one side of the map and need to see the other side, that you have to move the camera to that area to see whats goin on. Maybe im just spoiled from other games of this genre, but it would make a worl
Ya, its pretty sad. They rarely even patch, and when they do...they dont fix the things are most annoying about the game. At least keep the game fresh and exciting if its gonna still be buggy and crash. Add more dg's or maps, anything...Gas powered is gettin a bad rep in my book. Guys like frogboy care and show genuine concern for the community and the future of the game. Its obvious he is the only one on their side who does. Questions are asked "what can be done to keep the community
How about turning into a huge wave for aoe dmg, similar to lord erebrus' bat swarm
Well considering how i have seen the posts regarding "what can be done to make dg better" or a recent post by frogboy that is basicly asking what can be done to make sure dg doesnt peak then die off. I think it is always a good idea to keep thinking of ways to improve somthing. Yes, the favor point system works and is good as it is. This is not about favor points, this is about adding another dimension to keep dg attractive and to attract new players. If you look at one of the most succesful
I think if you keep bringing out new gods and maybe new maps that would help too. Theres nothing like fresh meat to make you want to take another helping. Do that and keep ironing out the bugs and ppl will continue to flock to the game imo.
Well at any rate, its always more fun to have somthing to work towards than not. People will always complain about somthing and I agree that its never a good idea to give those ppl more ammunition or reason to QQ. I saw another post on here about different skins or outfits for demigods, now that would be a good idea for a reward system. Rather than simply give ppl the new outfits, it could be given out in the reward system, that way you get somthing to work towards, noone will be "outma
Not to compare apples to oranges here, but lets take a game like WOW. If you have been playing for a while and have "built up" your character, you will be "overpowered" to those who first started playing. That is, imo, an accepted situation due to the fact the "noob" or new players understand they will just have to build up characters to compete with higher level players. And if what i understand is correct, they match players and games based on skill level, so this shouldnt really be t
I agree, incentives are nice. While im sure ppl will say "why do you need an incentive to play" i agree that gaining a unique item makes it more fun and fulfulling. I disagree on the fact that the said items should not be overpowered, i believe they should have some sort of epicness or give you some sort of edge for having it. For example, if you are "Borto the Turdburglar"... then you should be able to get the "Turdburglars Glove" that gives plus X AP and plus X mana/health ps and maybe even
i get xp then the currency simply b/c the xp is available first. i also like the armor for creeps as well as armor for buildings, i think it gives you an edge especially if the other team doesnt do them.
I havent had any probs, although i dont play online...only lan and single player. Ive accumulated roughlt 2000 favor points and have a few items purchased. the purchased items stay purchased too.
Not to jump on the OP bandwagon, but i love and play as oak. Maybe its just b/c i cannot seem to be beaten with him, especially by regulus, but he seems way too good. I think what it boils down to is there is always goin to be someone who can expose your vulnerabilities and reg obviously exposes yours. I have yet to be bothered by reg as to i usually eat him alive when playing oak. I guess if you haven't found someone you can beat him with, it is merely a reflection of your lack of ability to
To combat ragequitting, what if there was some sort of point system that tracked or showed how many times someone quit. You could set it up into categories i.e. 1-5 quits would put you into a mild or lesser category of a quitter. With 0 quits would put you into the "trooper" or whatever term would be used to signify someone who stays in. The more times someone quit, the worse "score" or "reputation" they would have. The points should be tied to the account and when they go to play a game, the