TwisTED

TwisTED

Joined Member # 2947529
2 Posts 22 Replies 72 Reputation
Reply to War Rank in Demigod

Isn't it just a strait 1000 per war rank? I know that they come in a semi consistant flow. It does seem that capturing extra flags make's it go up exponentualy faster, but I think that can be expalined at lets say 'X"war rank a second per flag. If you hold a flag, it isn't just exra war rank for you, it is deminished war rank for your oponent. On the 2v2 map there are 9 flags, you each start with 3, and there are 3 neutral ones. IF you hold all but the 3 your

9 Replies 4,935 Views

Lucky Number 5. Since lucky number 4 didn't work..... Oh and Lucky number 3 just let us all down. Yeah Search realy needs to work, but you can go to google and do a seach and end it with "site:forums.demigodthegame.com" Such as http://www.google.com/search?hl=en&q=Magical%20Coin%20Purse%20site:forums.demigodthegame.com Nice tool to use, not the most upto date, but it helps a little.

4 Replies 606 Views

[quote]@Twisted it is a simside mod so everyone has to have it or the game desyncs - that is also the reason that there is no public download link to it as Chirmaya probably don't want to disturb the beta process.[/quote] Normal 0 false false</w:IgnoreMixed

228 Replies 551,080 Views

ShokkaZulu, Are you on aeducational or buisnes network? THe game uses a P2P conection. If turning off all your fire wals isn't helping, I would say call you internet provider and make sure there not blocking / throtaling back P2P conections.

15 Replies 8,684 Views

Personally the CD getting messed up is the single moist frustrating thing in the game right now.... OK actually Targeting with UB is the most, and this is a close second. Rather than have any stun/interrupt completely reset the CD, how about a 3 - 10 second lose of abilities. It shouldn't effect consumables or clickable&rsq

9 Replies 2,088 Views

Reading +1. Comprehension -1 Ok i get what you where saying now. The relation between skill damage, and Items doesn't stay constant as you level. I agree. Though i would like to see a % of all damage absorbed by armor. I think there should be a Cap on it. Say a max of 25% from armor, with like a 35 - 40% max if you have the -25% artifact.

5 Replies 1,032 Views

Actually Skills do scale up as you level. You just have to put points in them. This is one thing I never understood. Armor should protect you."." Think of it this way if you want to say armor should only effect physical damage. Almost all of Rook's skills are based on phisical damage. same with Regulus. If the armor absorbs 50% of normal melle, shouldn't it absorb 50% of a huge swing, or of an arrow that should have lost most of iks kenetic energy

5 Replies 1,032 Views
Reply to Demigod IRC in Demigod

I have the same problem. Cant get in from Impulse or through the overlay in game.. I have to use Mibbit IRC

29 Replies 81,557 Views

Those graphs are of just the automatick leveling stats right? Not if you take the + to stats ECT? If so the ROOK is a GOD and we can all go home. At lvl 8 he has a +200% damage pasHi mosive skill that takes him from ~260 base to 520 or is it 780?

17 Replies 57,528 Views

Man do I agree with #11. those things are rediculace. Beyond having more HP than the Rook that drug them up, they stay after he has departed the playing field. They need to be like minions. if the Rook dies so do the Towers. I should add that I also agree with just about everything else in there also, just cant get past how over balanced the Rook is. I think I need to start playing him a bit.

3 Replies 1,388 Views

[quote who="Fire-Ice" reply="1" id="2085468"]Wouldn't that negate the effect of teamwork? I would suggest maybe not a stun immunity but a stun *Reduction* per stun cast. Diminishingly until it indeed became an immunity, at say... 5 different stuns in 15 seconds.[/quote] The problem with the whole Diminishing use idea is that by the time you have diminished it enough to allow you to be safe, you will be dead. Lets just look at 2 five second stunners. Le

9 Replies 2,088 Views

As it sits right now you can be stunned and two hited by just about any 2 player combo out there. Now I believe that any combination of DG's should be able to take down one like level, and maybe 1 - 2 LVL over DG without much fuss, but if you get stunned by one rook, while another slams, then vice versa, you have no chance to get away. you simply sit there while you wait to see the death screen. <span

9 Replies 2,088 Views

Warp stone, and any warp for that mater, should not beable to bridge gaps. It is ment as a meens of escape / supprise, not a way to circumvent to mechanics of folowing the flow of trafic. There are a coule spots on diferent maps this comes into play, but on Crucible it is the most abused.

32 Replies 20,712 Views