Just solved an issue with the latest version of the Comodo firewall. In order for Demigod to work on a LAN with this there's one special setting that needs to be changed. 1. Go to the Firewall settings page 2. Go to the Advanced tasks and select "Attack Detection Settings" 3. On the Miscellaneous tab in the "Attack Detection Settings" dialog, *Remove* the tick from "Block Fragmented IP Datagrams" You should now be able to see games on a LAN. &nb
Asret
My recommendations: Robin Hobb - although as another poster pointed out some of characters are quite unlikable. Russell Kirkpatrick - Fire of Heaven/Husk series. Guy Gavriel Kay - The Sarantine Mosaic/Fionavar Tapestry series. J V Jones - The Book of Words/Sword of Shadows series. Brandon Sanderson - Mistborn series. Elantris is worth reading as well. He also has a lot of interesting material on <a title="Brandon Sanderson's website" href="http://brando
It worked after deleting the prefs file. I had changed from a monitor at 1680x1050 to one at 1280x1024 so maybe something to do with that? Thanks for the help BulletMagnet.
[quote who="BulletMagnet" reply="5" id="1966616"]Asret, try deleting 'Game.prefs' in; Code: folders%USERPROFILE%\Local Settings\Application Data\Gas Powered Games\Forge\ copy-paste the above address and it'll take you there.[/quote] Thanks, I'll give this a try and post here how it goes.
Same problem here as well. No change other than downloading the latest version of Demigod. Updated nvidia drivers to no effect. Here's my dxdiag report: ------------------ System Information ------------------ Time of this report: 12/7/2008, 16:41:26 Machine name: PIPER Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.longhorn_rtm.0
[quote who="pndrev" reply="2" id="1919026"]I long debated if I should order the PC or XBox version. Seeing your 'bad and ugly', I'm for once glad I went with the console. Partly because I knew from Oblivion that most of the UI would be geared towards it anyway, partly because I didn't feel like upgrading my PC or freeing up ludicrous amounts of hard drive space. [/quote] It's a typical release from the team behind the Elder Scrolls - flawed, buggy and utterly enchanting. I'
I love the look of the game. The screenshots look fantastic! It looks like it'll be easy to see what's going on, and the interface looks quite clear as well. Too bad we have to wait so long for it now :/
[quote who="Frogboy" reply="12" id="1905390"] IF you don't download the beta, you can cancel it at any time for a full refund. The system knows if you have downloaded the game to your account. [/quote] Thanks for the official word on this. Your policy sounds perfectly reasonable.
While setting up a skirmish game and attempting to set an AI player my firewall prompted me about a connection. This prompt switched me out of Demigod back to my desktop. When trying to switch back to Demigod the screen went blank and failed to return to Demigod. The most I was able to get to display on the screen at this point was my Windows taskbar - not even Task Manager would display leaving me with no way to shut down Demigod. Maybe its a driver issue with my graphics car
[quote who="Neilo" reply="13" id="1902026"]Noone will fault your call on SD's effort in support. I'll sing their praises on that account to all who will listen, I had an MV error about 12 months ago and the effort Support and Carielf put into getting me back on track was fantastic.[/quote] Yeah, I've always been happy with the support from Stardock. It's nice to get the feeling that they're actually considering your problems, rather than just sending back a form letter. This i
[quote who="Legerdemain" reply="6" id="1900486"]I'll ask again what the 'convenience' of preordering is when you're ordering via a download distribution platform. The only thing that could possibly happen at release is that your boxed copy (if you go for that) takes a little bit longer to get to you.[/quote] It's convenient not to have to check the stores every week to see if the games made it's shipping date or if they've got stock in. Also there's often bonuses for people who pre-or
[quote who="Zubaz" reply="3" id="1900082"][quote]I think the problem lies in the fact that there's no option to allow user to opt-out of the beta enrollment[/quote] Huh? why would there be? Buying into the beta is the same as buying a retail game. Not like you can opt-out after a post-release sale.[/quote] I think he's talking about the normal pre-order situation, where there's no charge until the game is released. Some people may still want the convenience of a pre-
[quote who="Zubaz" reply="22" id="1899875"][quote who="Innociv"] In my experience every other company gives refunds on preorders.. Yes, ones that give you beta too so you end up getting the beta for free.[/quote]Wouldn't you consider that a poor business practice? What would be the point? I don't see how a pre-order beta should be treated any differently from the full game. Can you tell me why you think it should be?[/quote] It's pretty good business practice
Good choice of game btw :) You could always try contacting Illwinter directly. They may be willing to help you get your game running again. The manual has become quite out of date with all the patches they've released, but it's still quite handy in some areas. I'd probably still recommend that you get it. If neither of those work then you could always turn to the pirates.
[quote who="MysterD" reply="23" id="1895836"]I can understand DVD/CD/disc checks for SP games...for a limited time period -- so these dev's get their $40-50 for each brand new copy bought the first few months of release. But, when the game's getting old and the sales have likely died down, the dev's/publishers should patch the disc-check out of the game entirely. When it's priced bargain bin material (at say $20 or less), I'm sure everybody and their cousin will likely buy a c
[quote who="Jonnan001" reply="21" id="1895722"] As that case was settled out of court, it's hard to say whether they 'successfully' enforced or not - it looks like Microsoft backed down, but for PR reasons, rather tha legal ones. Jonnan [/quote] I don't think I'd consider this a successful enforcement of their license. As successful as they could ever hope for in PR terms though - Microsoft sues people who try to breach the license and the case gets settled out
[quote who="Iceciro" reply="13" id="1895350"]And people are reacting - by flaunting, in vast numbers, the ridiculous DRM. Even with their lobbyist-backed laws in place, greedy publishers cannot subvert the will of the people. I can tell you if my instal limit on Spore or any other game runs out, I will not be calling and begging some customer service rep in India for a new key or activation. I will be breaking the DRM and continue as standard.[/quote] Game publishers
[quote who="Draginol" reply="14" id="1895640"] I look forward to your lawsuit against iTunes, EA, Comcast, Microsoft, and everyone else who do indeed prevent people from doing what you describe.[/quote] The difference in most of those cases is that the contract is signed at the point of sale. Software EULAs get sprung on a user after they've made a purchase. Most jurisdictions don't allow one party to unilaterally apply conditions after a sale. Technical measures to force these m
[quote who="Neilo" reply="11" id="1894659"] Good Analogy.[/quote] I think this is how most people think about the purchase - it's just like a book. This isn't the reality though. With publishers now using technical measures to enforce their license agreements people have to face this reality. Could this have contributed to the outcry over Spore? People's assumptions about game purchases being like book purchases being challenged?
Seems like what I thought. It feels like "1" to me too when I walk out of a store. I know it's not, but it still feels like it :) [quote who="Heavenfall" reply="9" id="1894352"]I choose 3. I do not have to follow insane license agreements, but neither can I break the laws of my country which says that I MAY NOT freely add, remove or otherwise modify (to) the contents of copy right protected software. The box and it's contents are not worthless, since they include a cdkey of some sort.
[quote who="Frogboy" reply="21" id="1894136"] I don't think it takes that much "protection" to get people who casually pirate games to buy the game. But the hard-core warez guys are never going to buy anyway and anything you create will get cracked at some point.[/quote] Exactly. Some people will go to almost any length to avoid paying. If you can stop the casual copying you're doing great. There is one downside(to me at least) to some of the newer copy protection on game
[quote who="Haoh" reply="17" id="1894301"]I have never downloaded a game. I have purchased pirated copies of various games in Thailand and Indonesia in the past, and the ones I have liked, I have gone on to purchase legitimate copies. Playing a pirated copy just isn't the same IMHO. It's not just the guilt factor, but actually owning the box and manual just feels so much more satisfying. Even with legitimate downloaded games it feels as if you have the real thing, whereas a pirated version co
Just curious as to how people view their game purchases. Which do you believe? I own a copy of the game. I can do anything I want with it within the limits defined by copyright law. I can resell, lend, disassemble or modify my copy of the game. I own a license to use the game. I can do only what the license allows. The box and it's contents are essentially worthless. I don't want to know which one is right, just which one you believe when you w
[quote who="CloudsSpaz" reply="6" id="1893678"]You don't actually have to launch the game through Impulse. If you go to the bin folder inside your game folder (by default C:\Program Files\Stardock Games\Demigod\bin), you'll find the actual exe for the game. Go ahead and load the game from there without having Impulse running (or create a shortcut on your desktop), and you can run the game in LAN mode across multiple computers without going through Impulse.[/quote] Thanks. I'm
Yes. Games are expensive. Saving up enough money to buy my first computer was a challenge. Copyright infringement was pretty much the only avenue available for me to play most games.I shouldn't have though, I should have just skipped playing them. It may have led me to develop a wider range of interests instead of just playing video games all the time. Probably not the best outcome for the video game industry though :)