If people played as a team and stopped rushing in to die, the other team would not make so much money in the beginning. In the beginning, running away is a viable strategy. I do agree that the AI should not give gold bonuses when killed (or atleast not as high until they make them have smarter decisions). Sometimes they have this overwhelming desire to take on 3 demigods at once in the middle of enemy towers while the rest of the team is elsewhere. I do not like the idea of farming mi
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