Hm. soon after release I gave up playing in hopes that that the connection would be more reliable after some love from the people here. Looks like it's about time for me to start playing again...I hope.
stratobot
recieved it the day after realease. Awesome.
Wow. you guys are the only company that actually TAKES responsability for it's issues. Very refreshing. No wonder your customers are so loyal.
Actually, I have a suggestion with the networking(but I don't know how code and stuff works, so forgive me If I'm being stupid) A problem I and a lot of other players have is being able to connect to some, but not all of the other players. If every player is acting as a host, why not rout the signals of people you can't connect to through people you can? literally treat them as a host in a client server setup , but just for the computers you can't connect to. Every
Given the limited number of activated skills(4) I'd say this isn't viable, and would only further limit the number of "good" builds for each demigod. Each already has only one or two possible builds, and this would even further reduce that number. This would only be viable if more skills were added, which seems unlikely this far into production.
Hey, if anyone wants, I could paint this up. I was gonna paint a sort of zuni myth inspired monster(inspired by Achiyalatopa, a monster with feathers of flint knives) to see how that would work anyways. If you want to, I'd suggest being as specific as possible with appearance, otherwise I'll totally go nuts with the idea and who knows what you'll get :P
Eew, I hate ganking. Don't wanna be ganked either. Since the minimap rotates with the view, it might be hard to get your bearings on it.
ok, I've got a few good ones, but I think I'll just post one for now. [Name] Achiyalatopa (this is the actual name of something from zuni myth) [Type] Assasin [Theme] Zuni Celestial Giant Creature [Skill type] Movement oriented abilities; Jumps into the fray, throws in a few big attacks, then jumps out to recover. [Appearance] A large creature with feathers of Flint Kn
In that gamespot review it said commanders would all get the same set of units. It seems a pity that the customization isn't available there. I'd like to see either a unique set of units for each general, and/or the addition of units to the skill tree, so the generals can play as differently from eachother as the assasins.