Eard

Eard

Joined Member # 3040271
0 Posts 0 Replies 151 Reputation

Also experiencing this. Starting with some sound effects after playing roughly 45 minutes. Within another 15 minutes I've lost all almost all sound effects and music. Game in general starts to get really choppy as well. Lots of "DebugMessage: Out of sample handles." in the debug log when sound starts to die. By the end there are non-sound entries all over the place as well. Win 7 64bit Onboard AMD sound ATI 5770 on Catalyst 10.7 drivers.

9 Replies 5,100 Views

Confirmed they do on that russian fan site. I guess the numbers just don't show on the screen (for weapons at least, not sure about others). and "units" should be read as a + damage modifier. Which makes since, as added units to energy or fragment weapons really didn't make sense. [e digicons]^_^[/e]

2 Replies 425 Views

So, looking thru the manual, and playing around in the game this past weekend after picking it up in the fire sale, I think I have most things figured out so far. Except the orange ships/modules. Pigamar modules and Rapid/Invul/Somethingorother Hulls come to mind. Sometimes different visuals, but more significantly, they always have some kind of bonus attached to them, that doesn't seem to work. Say +15 to missile units. Do these just not change the numbers on the module, or are they bro

2 Replies 425 Views

Alternately, look at some of HuntingX's early game stuff for TEC. You should be able to out LRM rush him before he even gets going with a larger Illuminator spam. And micro micro micro

4 Replies 4,008 Views

What size maps are you playing 2v2s on HuntingX? I guess my thought is, after reading your strats and watching a couple 1v1 videos that you've posted, that you've shoe horned the classic small map rts setup/game style onto this game. Not that there is anything wrong with that, as it is obviously a potential play style, but 1 of many that are available. I'm assuming that some of the poor responses are due to not fully understanding the pre-determined limits you are placing on your games

55 Replies 20,241 Views

Depending on the map, you can score alot of extra resources early with the Vasari scout capture ability. I always temporarily stop my scouts in those systems with no planet to colonize but extractors in orbit. Capture extractor, carry on exploring. Sell extra resources on the black market. Can be a nice early boost to the economy for virtually no cost.

22 Replies 12,158 Views