slow is bad, clear the creeps so you can push their dg edit: with ooze active, of course.
Enemy Crosswind
You guys taking post mortem end game are insane. You can clear the entire pack of reinforcements in one hit if they're bunched up, that's like auto-level 6 if you take PM at 5.
The yetis constantly run away from their assigned targets. They behave as though there is a magnet on the sides of the paths. If they had a basic level of ai where they would at least attack nearby hostile targets then this would not be an issue, however they tend to stand in one spot if I don't devote 100% of my time to herding them around. (Even with 100% of my attention, I can't seem to make them follow orders, I'm not a very good general apparently)