So I took the leap and pre-ordered it with the retail box, sure it ended up costing $20 more than if I stuck with the amazon pre-order, but I view it was worth it to be able to play the game before it comes out in who knows how long. So far I've found I really like Oak, I'm a bit suprised about how fast the AI levels up compared to me, but then again they tend to travel in groups of rooks
Odweaver
yea, I'm just trying to decide if it is worth paying an additional 50% of what I pre-ordered it for just to play a beta, and seeing how the entrenchment beta has been going i'm a little hesitant. EDIT; Does impulse come with an offline backup option for the install files?
So I am thinking of pre-ordering the game and I was wondering if pre-order customers get automatic beta access, or if it is a limited beta access where you need to wait for an email after pre-ordering. Normally I wouldn't care too much, but I found demigod available for pre-order from amazon for $40, and on impulse it comes out to $60 with shipping for the retail version and $45 for the download only version.
[quote] I like the game the way it is. Im sick of units in RTS and other games being just total throw aways once they are im combat, not lasting more then a second or two at beast. This non-caring, meat grinder type ACTION stuff never really belonged in strat games in the first place, but somehow has become the norm. Tanks in C&C 3 dont even last more then a second or two under focused fire. Its nice to see a change of pace, back to long lasting units that
Damage in this game seems a bit low, with it taking a couple minutes for a mothership to take down a flak frigate, any way to increase the damage a bit? Overall I'd say that bombers need the biggest boost, because fighters easily outdo bombers in damage at this point.
Is there any option to increase their strength or speed? I find them a fun way to keep the game moving instead of just turtling.