Ok, yea. Theres still something pretty wrong in there somewhere. Occasionally I'm still debuffing myself:(
zechio
So, I've been experimenting to see a bit of what I can do with things. I decided to create an aura for the queen, that buffs allies, and debuffs enemies...based on how many enemies are withing range. After way too much trial and error, I finally have a working version. Currently, I have it purposefully over powered to stress the affects for testing purposes. It still isn't even remotely clean, but it atleast gets the job done:) It replaces the skill "Entourage" 1-3, and Tribute.
Well, for any that might care: I have managed to get the functions and such for my aura that is dependant on the number of enemy DGs in the area working. ( After WAY too much trial and error...ugh. I shamed myself with this one...and it's still pretty brutish ) Anyways, it's just a matter of replicating some stuff out, and creating the debuff half and I'll have an upload available for anyone that wants to see how I did it, and maybe mess around with it. ( It is kinda funny to wa
Sometimes the types and categories for things are completely ignored, and as such can be unusual ones. I've ran into a few examples, and one somewhere had a comment saying something about type and category are not used in this, however they are still required fields. The ability type quiet means it is a passive ability. There is no buff added, it doesn't need to update, and so forth. Only way you can tell it is working is looking at your character sheet.
It seems that the game has issues with hooking a unit bp. The mods.lua mentions this: First, you can define one or more .bp files with "Merge=true", that override particular fields for many units. This is how the campaign balance mod works. Second, you can define a function , which is called on each blueprint as it is loaded. This function can then manipulate the blueprint in arbitrary &nbs
[quote who="Ahiodsohi" reply="9" id="2459307"] Quoting Izuz, reply 8there are a lot of things that are hidden in the lua files. did u know that plenor had 15% cooldown reduction aura ?? that is intense (morpheas discovery). check out the item modding thread, we are trying to balance out all items in the game and we need suggestion/feedback from everyone. I noticed that one as well, but it has a # next to it both times so I figured it was disabled.
[quote who="nzac" reply="10" id="2458992"]Finished the mod. I go to start a single player game with it on and get stuck in the loading screen, does not crash just never finishes loading. Appears to work fine with the bp files removed do i have to change something in them?[/quote] Can you upload the files somewhere. Be easier to check to see what was modified/what is going wrong P.S.: I won't beable to help til later today...It's 6:30AM, I'm going to
What files are you changing, and in what way? I was able to make a mod of DroppedItem_unit.bp fine. It has a nice line under Display: UniformScale = 0.10, That I was able to change to: UniformScale = 0.50, and sure enough, the chest of a dropped item was 5 times larger. I tried adding this under the display for HQueen_unit.bp , but this just crashed the g
[quote who="Ptarth" reply="15" id="2458953"]One last bit, the aura that increases its effects based upon the number of enemies within range is mechanically interesting. However, if the QoT is outnumbered she is either fleeing or soon dead. There isn't a whole lot of value in making a really cool ability that isn't really functional. It would be like the Ironwalkers or Sam-El's Cloak, if you need it you are already losing. It seems to me that something that helps her get an advantage would be
[quote who="MonkeyMaciek" reply="11" id="2458908"]Thanks for all the replies and warm sentiments. Hopefuly I'll see you guys again if I find myself missing Demigod, or in the forum of the next interesting strategy game that comes along. Wallstop: yeah, I remember that game, it was fun Good luck finding other chatty sorts. Psuedomellon: I wonder if Stardock could be pursuaded to add voice-chat support to Demigod, maybe making it contingent on players having a fast
[quote who="pacov" reply="4" id="2458901"] WTF? Has this been here all along? Probably. Good find, though. We're finding out all sorts of interesting things about the AI logic as well now that modding is enabled. Its good to be able to dig around in the code. So, the item grants +350 mana as advertised. It also grants a 7% attack speed increase (that no one really knew about - or mentioned). It's SUPPOSED to have a 15% chance to drain&n
[quote who="morpheas768" reply="13" id="2458920"] Actually I meant it as a speed/armor aura tap. I was thinking, perhaps have it scale according to the number of DGs it is hitting. This would have the interesting effect that the more people you send at QoT at the same time, the higher her armor, and faster she moves/lower your armor, and slower you move. ( Obviously, the exact numbers would have to be somewhat small, and the scaling would have to have diminishing returns. IE: Something l
[quote who="morpheas768" reply="8" id="2458862"] Sounds like you're really coming along nicely morph, so I hate to kinda pop the bubble but: Doesn't a life steal aura seem out of place for a "Queen of Thorns". What about a combined Armor and Speed tap? Decrease the movement speed and armor of the enemy, and increase it for QoT and minions. Something like "Tangling Vines" and "Hardened Tangling Vines" Just some thoughts anyways:) Entourage is a closed Form
I don't see anything immediately wrong with the mana tap portion. It might still be just in your head:) ( The OP did not post the entire info for the item. )
Sounds like you're really coming along nicely morph, so I hate to kinda pop the bubble but: Doesn't a life steal aura seem out of place for a "Queen of Thorns". What about a combined Armor and Speed tap? Decrease the movement speed and armor of the enemy, and increase it for QoT and minions. Something like "Tangling Vines" and "Hardened Tangling Vines" Just some thoughts anyways:)
I think what Morph was saying is that really getting people to help you will almost be more of hindrance than help. You may be able to find several people to help you, but one might say double the damage of uproot, the other says half the damage. You need to decide for yourself what is needed in the balancing. When testing, try NOT telling people what changes were made, and then ask them how they feel about the balance of all 10 demis. This is a single-blind test, and should prove som
I think a lot of it isn't just games/gamers...but simply human nature. Think about how many people you walk past in a grocery store that don't say anything. Anyways, ignoring all of that, the main reason I'm posting is that I would strongly recommend you check out some MMOs. They are really all about interaction. If you want, you can play just as casually in an MMO as something like DG. The 2 MMOs that are out right now that I would recommend the most from what I read about you, is Lo
Definitely an interesting find! I've noticed some other anomalies as well. EX: The on levelup buff for various characters increases their mana. However, the amount is all over the place. Some they gain more than they earned for the level, others less. This is in the BuffDefBaseStats.lua in lua/common. Regulus for example gains 64 max energy whenever he levels, but he actually receives 105 energy from the "RegulusLevelUpHealthEnergyGain". This makes little difference in game play, but it is st
Just a heads up for anyone running 64bit windows 7....the registry for me was: HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Stardock\Drengin.net\Demigod\DLC
[quote who="heavenlysynn" reply="35" id="2451817"] Quoting JagerJack, reply 31 Quoting heavenlysynn, reply 30Will someone please tell me who folders do I put the mods in! Program Files> Stardock Games> Demigod> bindata> modsdo I put mesh and tex folders in their as well?[/quote] The newer mod doesnt have mesh or texture folders. It should look like this: ../mods/Random_EQ_New/hook/lua/common/HeroUtil.lua ( There should also be a mod_info.lua
Put the folder in the mods folder. so, something like: C:/program files/demigod/mods/Random_EQ_New ( depending on where you installed demigod of course. ) Now, once you load up the game, it should show in the mod manager. Just enable it, and when you get in game select random assassin to play DA, or random general to play occ.
That chain lightning of his can get very interesting. I only tried him once, and the ai doesnt seem to use it much, but that one time, wow. I hit a tower, and watched it chain between the towers, through the citadel, and down several towers on the other side ( capped out it hits I think 10 things. ) That was pretty cool.
[quote who="xclavex" reply="5" id="2451358"]Uhm...so how exactly are you playing the new Demigods? They are greyed out.[/quote] http://forums.demigodthegame.com/369721 here ya go:) [quote who="DemiCom" reply="6" id="2451359"]@ Sorian why is DA "orange" coloured in the hero select sreen and animated hero icon ? its an ugly colour, looks like DA took a bath in orange-juice ingame, DA's "silver-grey" style loo
[quote quoting="post"] Introduction So I've been playing some games now with the new demigods, and I got to say they are great. The feeling you get of executing a warp area with Demon is awesome, And the fact that you can restore your allies mana with Oculus Brain Storm is great. There are however a few bugs around and I do have a few thoughts about the demigods overall. Bugs -The two new demigods have no on death gameplay effect, such as rook deals 100 dmg when he
[quote who="Jona_" reply="28" id="2451220"] Quoting zechio, reply 27Nice, I knew there had to be a cleaner way. Does this work with multiplayer if both have the mod? Everyone has to have the mod enabled,[/quote] Actually, as long as both have the mod installed, only the host needs it enabled. The game automatically enables/disables mods based off of the host. So, it is just a matter of having them isntalled.