Seems pretty cookie cutter except for "King of the Minotaurs" and ball lightning+its passive buff. And King of the Minotaurs would be way nicer as an item for all generals. Oh well.
innociv
I don't like L4D. I've played survivor mode, beaten expert, "Beaten" versus, yada yada.
Steam only, but whatever. It's a made by a wonderful indie developer. And good indie developers making games better than the AAA forcefed by marketing crap need to be supported. Gameplay videos are out! And it's only $15 for a game better than L4D. :) http://ve3d.ign.com/articles/news/47053/Exclusive-Killing-Floor-Video-Preview</
The 205 mana increase (35%) might be excessive, might not. The new damage sounds fine and the armor change will hardly make a difference. If people go into negative, they'll still be screwed, if they don't it'll be a completely unnoticable change. But it pretty much sounds fine to me.
Maybe better than buffing minotaurs/archers would be to make priests, angels, catas, and giants all have about half the HP the currently have, but have the +health/armor upgrade about double the health when maxed and give more armor so it's basically needed to get to make them more survivable, and as a result minotaurs would get buffed more by the upgrade.
I'll agree too. Really we need another page of consumables for the main shop too. :P The consumables are good.
I think it's a GREAT idea. Regarding Annatars comment about flag logs, most maps have a ton of flags. Dont' forget the 2-4 that are usually right at a base.
[quote quoting="post"] uhh stuff [/quote] Ok---No.
Erm well I think you're doing it wrong then. >_>
[quote who="Sevenix" reply="2" id="2185214"]Reduced 58%Original 416 x 757[/quote] Nice shop.
1) No ultimates, long cooldown powerfull spells. This stuffs sucks and should never be put in. How about we add recipes? That's another stupid thing from dota. Because dota did it doesn't make it good. Ultimates are a terrible gameplay mechanic.
[quote who="Dead Ghost" reply="1" id="2181883"] quoting post Torch Bearer Increase cast time on Frost Nova to 1.0 sec from 0.9sec. Huh. Does that 0.1 really counts so much? Anyway good post, i agree with some of it. You put a lot of work in it.[/quote] It's more for consistancy than balance. But yes it does make a difference when you compare with mass charm.. There are only 2 skills, IIRC, that are 0.4 cast, and 1 skill that is
The minimap isn't very featured because you're intended to zoom out.. It's much quicker and more precise.
[quote who="lambdaman" reply="22" id="2179386"]Here's a small one: when a spell is interrupted but your Demigod isn't stunned, the floating text should say "INTERRUPTED!". That would include the effects from Penitence, Pounce, and Deep Freeze. Right now it says "STUNNED!". I know this confused me when I was starting out, and I've seen a few forum posts by people that had the same problem.[/quote] Oi I posted this elsewhere.. but forgot to put this here. Well, w
[quote who="Nightstriker8507" reply="24" id="2180090"] Also seem to be a bit to harsh on Sedna heal is pretty much all she got, you increase timers you take away her ability to tank anything and provide good support for her team. She hard enough to level as is, taking support away from her make us sedna players cry. [/quote] But.. once you put 3 points into it you get the 7 sec timer. She is one of the best Demigods right now. [quote who="s
Yeah the resizing and moving stuff around is a bit of a pipe dream . :p So is the logging stuff. They should really hire another person to work on UI to make the game as good as it can be. ^^
Hm the basic idea and a few skills Isomewhat like. Though not completely crazy about. I like the idea of something that burrows quite a bit more than an invis demigod, but I htink she should move slower while burrowed so it's more an ambush thing than a hunting thing. And the trap thing would be neat, except you have to figure people will need detection to detect her, so they'll then already have the detection to detect these webs.. so her whole burrowing hiding sort of
I'd much rather see something where you squeeze in someones LoS to be tiny, and posibly disable them seeing ally/minion/building LoS, than invisibliities. Oculus can do something liek that. We don't really need an invis-centric demigod. it could always be an item. And convert creeps would probably be too strong with giants and catas. Otherwise.. should of had erebus raise dead instead of nightwalkers. Then again... they could of given Erebus a raise dead that
It's not a bug. It's good gameplay design on GPG's part. If it was a bug then cancling would incite cooldown too. [quote]That argument is stupid, see: "And what's the point in getting your 1sec cast fireball off before someone elses 1sec cast fireball when they'll do just as much damage to you as you did to them ?"[/quote] Oh god this makes no sense. I'm not going to view this topic anymore.
[quote who="Darvin3" reply="18" id="2176954"]I totally agree with the issues you've identified. Rook is leaning on his towers, Erebus on his bite, and Regulus on his mines far too much. That said, I don't think you've given the same attention to the beast's spit. Rather than saying beast is overpowered with spit, my argument is that beast without spit is horrendously underpowered. In fact, I'd go so far as to say unplayable. While other characters may lean on som
Hm.. probably the 2nd interesting skill ideas i've seen, although don't exactly scream "mad skill enabling". I can't fathom how how player skill would equal better play with this, except for how you use the bone walls. Despite what I've said there, I like the idea of something you can use to block paths, mainly for blocking escapes, but it'd be hard to balance because they can basically be much better than a stun against flee'ers. And being able to buff friend tower hp c
I wouldn't use HoL if it costs more. It's surely not very comparable to mage slayer, come on.
No. Most spells under 1second or less to cast. Only 2 skills take over 1 second to cast (hammer slam and snipe) IIRC. All the stuns are 1sec cast except for boulder roll and foul grasp. But boulder roll is much over a second if there is some distance, and foul grasp holds the UB in place too. What you are suggesting is very bad for gameplay. All you're doing is complaining that you're punished for not playing as well and you suggest cast-cancling
Shouldn't really matter whether or not you buy it from the artiact shop..
What is the point of interupting if it just delays someone from using something for a fraction of a second?.. Most stuns are too slow casting to purposefully interupt anyways. The only one that you can stun-interupt is with hammerslam and sniper. And for the interupt skills that cast fine, they'd be uselesssince it just make someone need to take a fractin of a second longer to reuse to skill to trigger it. And either way, the stuns all have really long recharge tim