innociv
Na. Maybe when 2 evenly bad teams. W ith 2 good teamates mistakes and weaknesses will get better exploited. Weee.. http://i40.tinypic.com/6e2g6x.jpg I name the room "good players only" or "pros only".. and get all these people from dota thinking they're pro's at DG and they get rolled. :\ Sedna's early tower pushing ability is so insane.
I don't like the idea of those that much. Though the damage increase flags are nice. Before anything like this, there really should be some skills where weapon damage effects their damage.. like hammerslam, snipe.. about half the skills. However, I would like to see an item that reduces cast times by 20%, a flag that increases enemy cast times, as well as an activatable item that'd slow enemy cast times.
[quote who="ZephyrTR" reply="14" id="2164837"]I'm not surprised to find some people finding real uses for Enhanced Attributes, but uvfragm's post in particular is upsetting. Never do I want anyone to be able to make a kill on someone simply by right clicking on them. These builds sound like the maximum output from the minimum input -- and you could argue that its the uses of gold and the premeditation of the build that makes it legit, but it nonetheless makes the game far les
People were too busy creaming their pants at OMG 4X SHATTER 2900 DAMAGE in beta that they didn't realize frost TB has some great debuffs. Getting your attack speed and move speed reduced so much by TB is insanely painful.. especially when they're mostly aoe's.
Hmm.. And a lot of people are apparently playing a different game from me where it takes 20 minutes to kill ONCE you have momemtum. Most of my games last 14-28 minutes. I've only had like 4 games that took almost 50. One thing I've noticed is that if both teams get gints at about the same time, it can seriously stalemate.
Fine how it is, really..
I've been able to play, but I regret it for game breaking bugs that have been in the game since 6 months ago like a skill failing and then getting stuck until you issue a move order.
WEll his point about autoattacking being a bit overpowering is valid. Past lvl 15, you really are better off auto attacking than using hammerslam in most cases. Better to have put those points into other skills, because you can do more DPS than hammerslam does, and not have to worry about missing or interupts at least. Same when you look at fireball. It's not that fireball really needs a buff.. just some items like mageslayer, ashkandor, bracelet o
No it happens with ANY single target ability. Never happens on ground targeted or self aoes. I beleive it happesn most often after you've used an abilty that is self aoe or ground targeted.(IE after using bats, surge of faith, ooze, silence) I'm starting to think there is no dev response because they want to see "this a problem deep in the engine and will require so much work to fix that we just aren't going to bother" seeing as how it's bee
[quote who="Extacide" reply="4" id="2167871"] You won't outrun UB with the same items because he has +movespeed skills. He also won't out-last you one vs. one in the correct build to counter.[/quote] Oh I didn't say UB is instawin because he moves faster at all. I was simply saying. These are parts of the games you have to consider and not expert one strategy to previel over everything. [quote who="Levelheaded" reply="3" i
HEY COOL. YOU DISCOVERED A VIABLE STRATEGY. baww banlist for backdooring etc. ~_~
Why?.. It's fine how it is. He doesn't need easy hammerslams at lvl 2. And I don't like every skill having 4 or 5 levels. Having some 3 level skills is nice.
facepalm at using AI games for balance examples. :/
Ummm.. it does tell yuo how much dmg you're taking per second. But yes, debuffs and buffs both need timers for when they'll end. I'll add this to my UI suggestions thread.. I keep forgetting to.
No. UB has a higher base speed than the others. But AFAIK Rook moves the same as all but UB and Erebus. He just looks slower because he's big. You won't outrun UB with the same items because he has +movespeed skills.
I played about 10 games yesturday.
[quote who="thehelios" reply="13" id="2167142"]are you not gimping your oak damage by not using minions? he has some damage buff depending on how many minions you have and can increase damage taken for his target(which works for your minions)[/quote] Nope. His other skills are better and make up for the 124 less damage that relies on having them alive.
I thought search doesn't work?
Huh?.. No the stun is long enough. How is a 1.5 second stun not long enough to keep someone still for a 1.5 sec cast? What you CANT do now is boulder roll, tele, hammer slam someone from far away. -_- Well, actually you still sort of can.. But it was stupidly easy in beta with the really long stun.
Yeah the overlay doesnt' work right.. Shift+tab should bring up all windows, or hide them all, and htose windows should be open on your task bar once you alt-tab. It isn't really an overlay, it's built into the game. It isn't like steam where I can use all of steams community stuff while playing. I wouldn't know where to begin to start :(
Most DotA demigods are pretty cliche. Vampires and mages.. naga, yada yada.
... no he turns around to the person chasing him to attack him. And the top part is gameplay bugs.
[quote who="Sevenix" reply="3" id="2165756"]Reduced 86%Original 383 x 509[/quote] omg..