Mate... I shouldn't even have to write this, but here it goes.. I made this thread to report a game that went great. For all parties envolved. I wasn't trying to create an argument regarding momentum problems, or map issues, or anything else. If I was subconsciously trying to state something, that would probably be that this game, apart from its usual problems, can work and can be fun. Alas, I didn't see anyone trying to bash the first post regarding the "no problems with late
Roughmar
Talk about thread derail = \
First of all, I was decidedly the worst player of the match. That aside, it was a 2v2 match that took 87 minutes to finish. Every player got to level 20. Every team sieged the other. Me and my mate thought we would win about twice. match What made the game great was that in the end, everyone simply wasn't giving a damn wheather they would win or not, we were just ha
[IMG]http://www.speedtest.net/result/478794034.png[/IMG] @Lisbon, Portugal
masterkang5, are you trying to get yourself banned or something?
As a sidenote, you can, and should, use the Rook's towers as a mobile teleport location.
Thanks for answering. Hope the devs correct all the bugs meantime then. = \
Not really mate. I see where you are headed, but you could argue the same with warcraft 3, for instance. The closest thing to this is DotA (Defense of the Ancients), and it's since day one a game the devs looked upon for inspiration.
Acording to the games's manual: [code]Favor Points After each battle, the gods will award the Demigods with favor points. Favor points help your Demigod to ascend to Godhood and act as a currency to acquire persistent items. Players win favor points for the following actions: • Dying the least number of times • Spending the most gold on Citadel upgrades • Killing the most enemy Demigods</