Othello

Othello

Joined Member # 3056951
63 Posts 282 Replies 779 Reputation

if it was my way, id have the same basic mesh for good and evil with minor adaptations to each respective side. such as the rook from the evil side slightly darker, almost scorched from fire, maybe some of the towers cracked or have pieces broken off to give a "he came through hell to get here" appearance. and the good side could be a more pristine rook. the buildings seem to me copies of the other side with only color change. i think slightly different models for each

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It would be great visually if the areas by the flags would be slightly visually different if controlled by good or evil. There could be darker, more overcast tones if evil controls the area where good would have brighter golden/light blue tones. Maybe the heart of the evil land could even have molten cracks and fire/lava and the good side could have heavenly beams of light or marble and gold features. and differentiate the good and evil buildings. roman colums for the good side, trees, water

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There could be different icons and models for each asassin. possibly limit only one piece of each armor type. EDIT: maybe instead of buying armor you buy jewels, gems, insignia that attaches to your armor to buff it. and of course, it would look great fully modeled on your avatar.

5 Replies 857 Views

Regarding the armor system, being able to wear multiple pieces of one type of armor takes me out of the game. It doesn't make sense to me that you can wear two helmets. Maybe instead of armor, you could buy some kind of buff to the armor you have. And if the armor showed up on the controlable avatar would be cool and personalise the character. Maybe there could be a character creation section where you could permanantly change how they character looks, all though not too dramatically.

5 Replies 857 Views