Doh! Math never was a good subject of mine...even then looking at it I was like...for real? Oh well! [e digicons]:grin:[/e] I'll fix my previous post.
geoquav
regabond, I went back and looked at my Achievements list and there are numbers listed beside the Achievement I am thinking those are additional Favor Points obtained from completing that achievement. I guess that makes that part obsolete. But I still stand by my Items idea! [e digicons]:grin:[/e] destruksean, The only problem I have with giving out items that have, lets not say overpowered but rather "have an advantage", an advantage over others because
Hello all, I'd like to start with introducing myself as I am new to the game and this is my first post with an idea of my own. Now a little background, I enjoy this game without question and really enjoy my time spent on it. I do however have one little problem with a feature that the game provides. Demigod gives you achievements to strive for, "Get 100 Demigod Kills" "Achieve Level 20" and even "Win X amount of Games". Now I believe that Achievements are a great idea, they add longevity to a
I bought this game for $15 dollars with a giftcard and recieved 8 Demigods, 8 Maps, 4 Gametypes, and a nice amount of Items. I am having fun with this game and I feel that I have gotten my money's worth. $15. Don't get me wrong I enjoy this game just as much as the next guy but come on...only 8 Demigods seems a little shallow. 8 Maps is acceptable but I feel as if I only really play on 3 or 4 of them. 4 Gametypes...all of which seem to me to be variants of each other (destroy citadel, destroy