mobile rulership is awesome its what makes the vasari exodus my favorite. disabling it entirely would null and void their entire bonus/perk. i do think it should only be on one ship though instead of added to any/all. or perhaps on titan as you said in second part. as a mod it wouldn't to bad i simply wouldn't use it but i hope they don't disable it entirely on base game.
nooby900
is it posiable to add the RESEARCHSUBJECT_RESEARCHRATEINCREASE to PlayerPhaseLoyalist? Also is there a way to disable all those siege ships that attack the fortifications like the torpedo ship the tech have. id like to disable all three races so it makes starbase last longer.
i forgot to ask but does the mod folder name need to be the same? example if mine is: C:\Users\JohnDoe\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.011\TEST\GameInfo\CAPITALSHIP_PHASEBATTLESHIP and his is: C:\Users\JohnDoe\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.011\Some random name\GameInfo\CAPITALSHIP_PHASEBATTLESHIP would that matter?
would a certain port matter? do i need to have all the GameInfo files in there and give those to my friend or just the one i edited? i thought it was just the one so thats all i gave him. is that the problem?
when we play it says somthing like checksums do not match and thats it....and yes we have the same version. i sent the file mod through skype and he says he put it in the mod directory. we play fine on ICO but i havent tryed using mods because as i said before i was told they didnt work. i guess i could try it when he's online.
sorry if this was already asked but can you run any mods on a lan game if every1 has that mod? from what im told you cant do it online but i was just wondering.
thanks i got it workin been playin for a couple of hours. again thank you both for your help:)
i modifyed sose before any of the expansions came out awile ago and it worked fine when i did it then but know it crashes il have to look into that site u gave me and get back to u later on.
says "Text FileArchive missing Label. File: C:\Users\Robbie\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.011\Vasari Test\GameInfo\AbilitySpawnSquad.entity Label: numSquads Line Number:5 Line Contents:expiryTime" whats that mean?
When i try to activate a small mod i made and enable it it freezes sose:Diplomacy at the screen where you activate mods. is there something im supposed to do? i have all the gameinfo files in "C:\Users\******\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.011" but it still freezes after enabling the mod.
[quote who="Darvin3" reply="5" id="2234103"]I tend to agree that culture is part of the game, and at any rate a cultural takeover is extremely rare and usually happens either when you're in such a bad position you're going to lose anyways or if you've got an outpost in the middle of enemy territorty. In any case, there wouldn't be a huge difference if cultural takeover was removed from the game. Your planet's loyalty would still be reduced to 0, causing all its income to disa
can they make a update that gives you the option to trun off culture takovers in the lobby when your seting up a game? i find it anoying that when i wana play defensive and hold out and AI or other players will take over my planet by culture. so can the people of stardock PLEASE make some toggle option in the lobby for the host to turn that off.