It thought about this yesterday and how Sins is missing RPG elements that could possibly dd a new layer of strategy into this strategy game. Thus far we get no loot from wrecks and we can customize our ships look or weapons. It would be cooler if we had the concept of "captains" that can be added to ships and improved over time.
P_Walker
I believe Eve-Online like graphics can still be achieved without putting much more strain in the system. It basically comes down to skinning, maybe redoing some 3d models and new art.
Hopefully devs will get a chance to look at this so they can make changes to the game appropriately. My entire campaign used latest patch (0.90) 2c patch Pros: 1) Just right challenge in normal difficulty, but still needs work. 2) AI likes to build titans :) 3) AI likes to build star bases, lots of them, makes you think twice about blitzing. 4) Fluid control feedback from unit actions. 5) Really like the way the team is taking the series
thanks for this, I hate spending hours looing for the best mods
We all know that this game really is kind of overrated, (okay its innovating, probably the coolest space game out there, and stuff) but its so repetitive. After a month or two of playing it, im really sick of it, Same old building your Fleet up, this and that, then sending ur Ships to that planet, and the next, and the next... :NOTSURE: But then again thats my opinion, please dont be offended
More ship Classes! and AI Improvement
Wow! Dude THis gnarlie Mod is looking Pretty nifty. ket it up Baller :CONGRAT: