P_Walker

P_Walker

Joined Member # 3081229
0 Posts 0 Replies 424 Reputation

It thought about this yesterday and how Sins is missing RPG elements that could possibly dd a new layer of strategy into this strategy game. Thus far we get no loot from wrecks and we can customize our ships look or weapons. It would be cooler if we had the concept of "captains" that can be added to ships and improved over time.

3 Replies 4,060 Views

Hopefully devs will get a chance to look at this so they can make changes to the game appropriately. My entire campaign used latest patch (0.90) 2c patch Pros: 1) Just right challenge in normal difficulty, but still needs work. 2) AI likes to build titans :) 3) AI likes to build star bases, lots of them, makes you think twice about blitzing. 4) Fluid control feedback from unit actions. 5) Really like the way the team is taking the series

14 Replies 11,173 Views

We all know that this game really is kind of overrated, (okay its innovating, probably the coolest space game out there, and stuff) but its so repetitive. After a month or two of playing it, im really sick of it, Same old building your Fleet up, this and that, then sending ur Ships to that planet, and the next, and the next... :NOTSURE: But then again thats my opinion, please dont be offended

45 Replies 42,209 Views