Rav3nIX

Rav3nIX

Joined Member # 3099594
6 Posts 113 Replies 359 Reputation

Any advice? Most of the TB's I play against as Regulus hit crazy hard. Regulus can out range most of the other demigods, getting in a few shots before they reach melee range, but TB not only has range that rivals Reg's, but his fireballs seem to do far more damage than Reg does. This isn't always a problem, but in Dominate gametypes (the worst type for Regulus, I've found) it's tough to get and keep flags against good TB players.

26 Replies 55,160 Views

Had this happen with Oak vs Erebus, we both had so many minions it was difficult to see what was going on, but I was taking damage and Erebus wasn't, so I had to keep zooming way in to find I was attacking minions and not Erebus himself, usually after using a skill.

8 Replies 32,599 Views

Once the other team gets some artifacts via farming your noob teammate/retarded ai, continued play is often a waste of time, some people just repeatedly kill players while ignoring game objectives so they can work towards favor points or an achievement. Why bother finishing a hopeless waste of a game against players like that?

38 Replies 79,701 Views

Valve's insights into the sniper class have some bearing on Regulus, I believe. Specifically: "You're often killed by them [snipers] while you're engaged with an enemy in the foreground, and most of the time the Sniper is so far away it feels like you couldn't have dealt with him even if you didn't have enemies nearby. In fact, the Sniper's goal is to create that relationship: he specifically wants to fight enemies outside their engagement range, because

2 Replies 1,051 Views

What if the 'classic wizard' was a bit steampunk, or Terry Pratchet wizardy? Then his totems would be more like scientific devices, his wizard garb would resemble old lab gear, etc.

291 Replies 730,398 Views

The majority of my matches on the Dark side were with ai against teams of human Reguluses, which is entirely unfair.

8 Replies 2,659 Views

I just played a really long game with my brother, I was Oak with Rook, and he was TB with the vampire guy. I fought all the way to his citidel, but once everyone was fully pimped out, the vampire guy became invincible, it was not possible to kill him, Rook and I pounded and pounded, but he killed our citidel nearly singlehandedly while enduring the pounding.

14 Replies 5,993 Views

I played a couple games like this, and they are intense as hell, battling your way through hordes to the enemy citidel becomes an epic experience.

10 Replies 3,991 Views

- Different creeps for either dark or light side I like this idea. - Maps located on non platform area, like Forest, snow area, deserts. This one too, but I like the idea of the platforms, since these are basically gladitorial engagements, but all I really need is some more decoration on the boards. Backgrounds are great, characters are great, but the boards are a little too sparcely decorated and monotonous. Maybe it would be p

24 Replies 11,800 Views

Gameplay is great, connection issues are horrible, graphics are great, backgrounds great, my one complaint is that the tables are a bit bare, and could use some trees, rocks or something so that it isn't so damn boring to walk from point a to b.

5 Replies 2,437 Views

I've been noticing a lot of ships bumping into each other, ships getting surrounded and then murdered because they can't move. Why don't they just go up or down in 3d space? I didn't notice too many collisions in vanilla Sins.

4 Replies 3,332 Views