Any advice? Most of the TB's I play against as Regulus hit crazy hard. Regulus can out range most of the other demigods, getting in a few shots before they reach melee range, but TB not only has range that rivals Reg's, but his fireballs seem to do far more damage than Reg does. This isn't always a problem, but in Dominate gametypes (the worst type for Regulus, I've found) it's tough to get and keep flags against good TB players.
Rav3nIX
"Frankly, Hammer Slam has one big advantage that Spit can never have, which is that everyone will RUN THE FUCK AWAY. " Ha, I play as Regulus, and you think I don't spend a lot of time running away from spit?
Had this happen with Oak vs Erebus, we both had so many minions it was difficult to see what was going on, but I was taking damage and Erebus wasn't, so I had to keep zooming way in to find I was attacking minions and not Erebus himself, usually after using a skill.
I've noticed that the range indicator for Regulus' mines disappears every once in a while.
The only problem reg has with the HoL is UB spit and the occasional cannoneer or trebuchet interruption.
For characters without shields like Regulus, HoL is essential.
Once the other team gets some artifacts via farming your noob teammate/retarded ai, continued play is often a waste of time, some people just repeatedly kill players while ignoring game objectives so they can work towards favor points or an achievement. Why bother finishing a hopeless waste of a game against players like that?
I've found that Regulus is practically useless without mines early game, he doesn't have the survivability to cap flags or the aoe to farm creeps without them.
Favor points seem to be working for me, but not achievements, I have about 10 for a character I played once, and none for my mains.
Valve's insights into the sniper class have some bearing on Regulus, I believe. Specifically: "You're often killed by them [snipers] while you're engaged with an enemy in the foreground, and most of the time the Sniper is so far away it feels like you couldn't have dealt with him even if you didn't have enemies nearby. In fact, the Sniper's goal is to create that relationship: he specifically wants to fight enemies outside their engagement range, because
What if the 'classic wizard' was a bit steampunk, or Terry Pratchet wizardy? Then his totems would be more like scientific devices, his wizard garb would resemble old lab gear, etc.
The majority of my matches on the Dark side were with ai against teams of human Reguluses, which is entirely unfair.
Wholeheartedly agree, also, it would be nice if there was an attack here ping that the ai would notice and would encourage them to go there.
I thought she was an octopus the first time I played, because she's actually in a flower with vines, and you have to zoom all the way in to discover it's a person.
So many of my Pantheon games are me alone with crappy bots against 2 or more humans. It's impossible to win when they keep killing the idiot bots for money. The Pantheon system doesn't allow even teams at all when people leave.
I just played a really long game with my brother, I was Oak with Rook, and he was TB with the vampire guy. I fought all the way to his citidel, but once everyone was fully pimped out, the vampire guy became invincible, it was not possible to kill him, Rook and I pounded and pounded, but he killed our citidel nearly singlehandedly while enduring the pounding.
I played a couple games like this, and they are intense as hell, battling your way through hordes to the enemy citidel becomes an epic experience.
- Different creeps for either dark or light side I like this idea. - Maps located on non platform area, like Forest, snow area, deserts. This one too, but I like the idea of the platforms, since these are basically gladitorial engagements, but all I really need is some more decoration on the boards. Backgrounds are great, characters are great, but the boards are a little too sparcely decorated and monotonous. Maybe it would be p
Gameplay is great, connection issues are horrible, graphics are great, backgrounds great, my one complaint is that the tables are a bit bare, and could use some trees, rocks or something so that it isn't so damn boring to walk from point a to b.
I've had this problem as well. I have a bunch of Achievements for Oak, and now they are gone. I don't think I've had any crashes though.
Are skirmish favorpoints carried over into the Pantheon? Because I had a bunch for Oak in skirmish, but after playing Qot in the Pantheon I can't see any for Oak at all. Did I lose them?
I've been noticing a lot of ships bumping into each other, ships getting surrounded and then murdered because they can't move. Why don't they just go up or down in 3d space? I didn't notice too many collisions in vanilla Sins.
The main issue I have with carriers is when they are accompanied by a starbase or something so you can't get close enough to kill them. I did notice though, that some of those plasma storm gravity wells prevent carriers from deploying fighters, so drawing a huge carrier force after you into one of those can end them fast.