poppabaggins

poppabaggins

Joined Member # 3104456
1 Posts 4 Replies 440 Reputation

I put this under the hook folder which, from my understanding just overwrites that section of the code. I left the minpoints and maxpoints as they were, but changing them would probably be a better idea. It's simple enough that players can just change them as they acquire more favor points, though, so I'm going to leave the posted version as is. Thanks for the feedback.

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I don't know about the skirmish thing, but it's not meant to affect that at all. yes to your final question. I'll look into the starting gold thing. I changed literally three lines of code in lua/game.lua # Difficuly handicaps for the three different AI difficulty levels DifficultyHandicaps = { ... # Hard { &nbs

7 Replies 7,615 Views

NOTE: Attempting to use this mod for a skirmish game WILL CRASH THE GAME. If someone can figure this out, great, but I have no intention of fixing this, since I made this mostly for my personal enjoyment and uploaded it as an afterthought. This is a mod that levels the playing field for the hard difficulty level of the tournament. With this mod enabled, enemies and allies experience the same multipliers to their experience, gold, and starting gold. E

7 Replies 7,615 Views

I just made a mod that makes the hard tournament completely balanced. I'll be uploading it soon

1 Replies 1,296 Views

[quote who="gryeyes" reply="25" id="2165480"]Unprofesional in the extreme. Hire some competent PR people you have a disaster on your hands. As an aside impulse is complete crap compared to something like Steam. It is subpar and unless you greatly improve all aspects it will become a negative in purchasing your products.[/quote] This is a joke, right? Steam is absolute crap compared to impulse, not only is it a pain to connect to (I have to delete clientregistry.bl

136 Replies 432,218 Views