dcolodny

dcolodny

Joined Last seen Member # 3105424
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In "...\Game\MapDefs.xml" there's a pair of lines for each map size and MaxCameraZoom>. It's an inelegand fix for you, but I'm not seeing a way to scale the camera zoom through the size of the UI. While this would seem to be an oversight, it actually makes sense that they wouldn't (or couldn't) do this. The map and environment is modeled with all its constraints - including the bounds of the camera. The UI is just an overlay that goes on the camera.

2 Replies 18,036 Views

So i'm trying to give a custom race a +10% to PopulationCap, but I keep getting the same 5/5 pop on my homeworld. I figured it was as simple as it not showing the 0.5 pop so I cranked it up to 500%. No Joy. What gives?

0 Replies 4,805 Views

[quote who="erischild" reply="1" id="3697512"] As an experienced user of the animation engine, I conclude there is no relationship between the rotation and movement frequencies. There is also no control of the phase of either action, so that kind of synchronization is not available either. [e digicons]:([/e] [/quote] Oversight much? I guess it was meant for animating parts on a ship, not the whole ship :(

5 Replies 24,586 Views

There is a mod for this on Steam. Not sure how well it works or if it has been updated for the latest version of GalCiv3, but it's there to at least use as a template for how to do this.

2 Replies 7,277 Views

I was playing around with the idea of another range increase module. Expensive, but unlimited starbase range. Would be supremely OP if more than one was allowed though. UnlimitedStarbaseRange Starbase Omniscience ChaoticParticleAbsorptionSystemModule_ShortDec</ShortDescr

5 Replies 11,589 Views

The ods of there being intelligent life in the universe other than our own are indeed close to 100%. The only question that truly remains is one of communication and discovery. FTL communication will be required to reduce the time between exchanged conversation below a generation or two (or much more for our further neighbours). I say hi, my son lives when they hear it and my grandson gets to hear their reply (and try to decipher it). They're out there, but they're not reachable witho

24 Replies 117,266 Views

I've been known to create 10 star systems with one player each and hundreds of planets each, as well as several other star systems with the more resource rich planet types. The raw numbers of planets get crazy fast doing that. I think the largest was close to 3000 planets and 15-20 stars. Oh yea, I was also using the x10 mod [e digicons]8C[/e]

16 Replies 65,703 Views