[quote]Yeah, your suggestion for Tear the World would be interesting but you run into problem, should Demigods be immune or not, will it just affect creeps, among other things.[/quote] Should affect Demigods as well just like TB’s mass freeze, Demigods always unfreeze sooner than the minions it seems.
Edge585
Well I like your story, interesting characters. You definitely have talent in story telling. I also like how you described the Demigod, would be cool to see. <span style="color: black; font-fami
[quote]Your Demigods certainly have interesting stories. Would you mind telling me what you think about my Demigod's story? Just asking because I enjoy reading your stories.[/quote] Sure I’ll give yours a look. :) Glad you find mine interesting. [quote]You have some pretty amazing ideas man. that's Pudge.[/quote] <p class="MsoNormal" style="margin
[quote]I like the visualization of black sludge holding together old bones to form a shape. It would be fun to watch his special moves.[/quote] [quote]Great read[/quote] [quote]Sexy mate.[/quote] Thanks, glad you like him. :D [quote]Needs more pudge.[/quote] Heh, pudge?
[quote]cool post. really good ideas. nice fluff story too. [/quote] [quote]Nice job, like the story that went along with it.[/quote] Thanks, glad you enjoyed the story.
[quote]You could also give it an infinite duration, but make it possible to cure it via a standard purge (Shield, Heal, Mist). Or if you want to be nastier, only curable via the health crystal. That gives people a way to get rid of it, but not a free one; they have to decide between leaving the front lines and continuing to fight at a handicap. I'm not sure whether it would work out, but it seems better than being permanent until death to me.[/quote] Hmm, I agree. Either would do. :)<
[quote]Other then immortal wound being far to effective, i have no real issues with this. Immortal Wound would be more manageable if it simply delt a % of the targets Max HP as damage. making it more useful in combat, and less of a massive annoience.[/quote] [quote]Really nice work, but immortal wound debuff should be time-limited... not only "till you die" limit.[/quote] <span style="font-size: small; font-family: Times New Roman
[quote who="JudeTepes" reply="1" id="2179152"]Sounds pretty cool, and definitely different than the other demigods (which will eventually become the hard part... coming up with new playstyles). [/quote] Glad you like him. Thanks for post. :)
[quote]I personally loathe games which have units that can take control over your own units. It just feels cheap. I mean, if your own units gets defeated, that's your fault, you should have planned better. But to build your own units, just to have them being taken over by someone else... that's a game mechanic that I've always felt was... well, cheap.[/quote] <span style="font-size: small; font-family: Times New Roma
[quote]Minions that have EACH a 1 in 20 chance to stun for 1.5 seconds?! With 2 'gazers', concentrated on one target attacking somewhere around once a second, that's a roll of the dice effectively every 1/2 second. That's a little bit less than one 1.5 sec stun per 10 seconds -- AND THEY'RE RANGED?! Then it goes to one stun per 5 seconds with four gazers out, then two stuns per five se
Jagan <strong styl
King of Blades <span style="font-family: Tim
[quote who="PhantomOfAres" reply="7" id="2176370"]I feel like in order for a DG like this to work really smoothly would be to have a self-damaging attack. Something like "Deal 10% hp damage to yourself, and deal half of that to every unit in melee range." Granted, this is tending more towards the assassin aspect, but whatever. Maybe it would be interesting too to give him the opposite as well, like "Heal 10% hp, and heal all enemies in melee range 5% of their hp," to allow h
[quote who="Zack52" reply="2" id="2176207"]Sounds crazy op, a Genessasin. But i'd like to see it. [/quote] Thanks. [quote who="eX^" reply="3" id="2176225"]There is a Demigod Ideas section fyi. Also, may want to add in how much mana and cooldowns. I think 30% evasion is not much at 10% life to, pretty bad actually. If you get hammered, bitten, spit on, etc. your evasion is not going to mean
[quote who="Rokuji" reply="1" id="2176174"]Pretty good and well thought out. It's a bit of a rip of the blademaster from WC3 and the two DOTA heros they used for that model. I consider Demigod to be more...well godly. Maybe the same idea and scale it up to a more god level and less of a uber warrior level. Otherwise, good backstory and it shows like you put a lot of thought and effort into it. [/quote] <s
King of Blades