Arisal

Arisal

Joined Last seen Member # 3130653
4 Posts 128 Replies 462 Reputation

[quote quoting="post"] What is the biggest thing you do not like in this game so far? For me, it's the 2-3hours matches. The back and forth. It's REALLY boring and gets so annoying! I loved DoTA because I could just jump in when I had some free time, play a 10-15min game and be off to work or back to studying. I was hoping this game would be as fast paced as that [/quote] This is so funny I dont really have anything to say but.... [e digicons]:rofl:[/e]

11 Replies 6,064 Views

I too wish there was a random demigod selection because its always nice for a change of pace to play something you normally do not. I always -random in dota because its good to learn every char so you know their pros and cons.

15 Replies 2,178 Views

I had this happen to me in tournament mode (hard) at the end of a game when vamp was level 20 as well. He was not in mist form and was evading every attach for what seemed like at least 5 seconds before I was killed. It seems special abilities were the only that that would hurt him and base attacking did nothing but evade. Not sure if it was permanent because my team lost shortly after it happened.

9 Replies 2,316 Views

[quote quoting="post"] Skadi was also one of the most expensive items in the game. Regulus gets it for free with no associated disadvantages. [/quote] Seems a bit unfair when put in a context like that doesnt it? I agree with the maiming and wyrmskin gauntlets 100%. The perma-mist is interesting because it does not really become effect until late game whereas sand king it was damn effective by the time you reach level 5 and sandstorm i

26 Replies 5,855 Views

[quote who="slurple23" reply="6" id="2078716"]The only feature Sins needs is drop-in MP support. The online scene would take off if that was implemented.[/quote] That would be hot. I know alot of people who dont have a whole day or even hours to play so online is nearly off limits but if they had something where you can just jump into games where people had to leave early it would make it pretty fun and you wouldnt feel like you need to dedicate alot of time to play.

48 Replies 141,846 Views

At minimum there should be consumable item that allows you to view a players items. How is this not stategic? Your getting vital information on how to couter a certain player because you know what they have and can deduce their weakness. Its not like your ruining a big surprise I dont see how that could be the case. Think of this as scouting in an RTS. Those who do it are generally really good because they know something you dont know. If its at least an

11 Replies 1,853 Views

HorseRadish - I dont think you get why people are wanting to view the demigod items right now. Its not so that you can figure out what people are you using for items after the fact but its so that people can stategically counter certain builds. This is a big deal stategically because it should not be cut and dry get these 5 items every game for a certain character. If you are allowed to view other players items you can come up with couters to them on the fly. This has

11 Replies 1,853 Views

I would love to see something similar to this. It kinda reminds me of Advance Wars mixed with a little Civilization. It would definitly add strategic value to the game since you could have a whole slew of governors with different specializations that could give certain bonuses. I would rather see the governors give passive traits to the fleet they are in since upgrades already cover the entire race you play. That way your encouranged to keep them alive in your fleet an

3 Replies 1,835 Views

[quote who="Sevenix" reply="8" id="2073148"]The hammerslam is fixed in beta3 and as such if you move away from it you wont get the full damage.[/quote] So when you say you wont get the full damage your saying that if someone warps away from the hammer slam before it hits the ground no matter where you are you should take damage but not the full damage? I have only tested it out once and to me it appeard that I was taking near full damage. I couldnt tell exactly how much be

13 Replies 2,079 Views

This game was all sorts of weird... later i got this crash while in the items shop looking at the gloves tab: EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0000a164 attempted to read memory at 0x0000a164 Program : H:\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: Unknown symbol (address 0x0000a164) Unknown symbol (address 0x008147f8) Last 100 lines of log...<b

1 Replies 1,231 Views

I would love to see the range updated as well or even have 3 different colored circles showing each level upgrade for weapon upgrade on the starbases so you know how much it affects them. An in game info on the banks would be nice but I found that http://www.clansofsin.com/ was very helpfully in showing how much damage each bank does and dps for all the capital ships here.

3 Replies 2,344 Views

Not to mention you could place mines right outside the radius of your starbase or other defensive platforms to protect your starbase. The anti structure units cost alot of supply (in the 18 ish range cant remember?) so its not like your going to see a fleet of these guys knocking at your door waiting to rape your civilization. I agree more hangers and squadrons from the starbase will help you from a smaller fleet, but anything in the larger fleet range unprotected with no

19 Replies 6,675 Views

[quote who="lambdaman" reply="1" id="2048601"]One thing I really appreciated in the voice work is that some of the taglines are recorded several times with a different inflection each time (e.g. "every LIFE is precious" vs "EVERY life is precious"). It makes the voices feel a lot less "canned" to me.[/quote] I agree, I think the inflections are a nice touch of saying the same phrase. I really like the new voices when your war rank goes up and new creatures enter the

6 Replies 741 Views