imo most minion AI are retarded at one time or another atm, try getting your yetis to attack another demigod, half of them will just stand watching.
Sevenix
the alpha build was not more stable then the beta build, how you got your hands on the alpha version is beyond me as well. You say you want to test the "Core" part of the game well guess what, Game stability, networking and graphics are all Core parts of the game. If you wanted just to give your imput on the fact that hammer should deal 150 less damage each level you will like beta3, but this is beta2. Demigod's Beta phase has been far worse than any other game I have tested,
Hm Ill think I just stick to USB 3.0
And how do you play a game where all your allies and oponents leave?
teleporting to buildings is just as anoying. There you are trying to bring your enemies towers down a bit and you pull out just as the towers starts fireing at you and then BAM a demigod appears out of thin air and stuns you and you die.
I was gonna wait till after beta3 and post about this since I figure it would be something the devs themselves couldn't have missed. +karma to you though for taking the time. Imo I want both the options. visual and a debuff. make the debuff something that would work very much in your disfavor when jumping other demigods, such as -50% dmg output or 50% more damage taken for 5 secs. The teleports should be for taking you to the frontlines and not for ambushing people. As
Horseradish so you would have spent 20 min just building stuff and then never get to use them. Thats a waste of time imo. Since they stayed they could very well have had an experimental walking up on your commander anytime, turning the gamefield totaly around. Im quite sure that if all your enemies just left as the battle was going to start becouse they had 5k less score you would have been a bit pissed as well. If it is one persons desire to ruin online play for
I was kinda hoping that stats would be registered and that alone would want people to keep their leave% to a minimum. But otherwise I think a 20 min "cant enter games after a leave" should apply since it enables people that really need to go to go (kitchen burning et.c) while it disables people from going (im losing this game, screw it Im leavining and joining one that Im winning instead).
[quote who="nobby666" reply="7" id="2047152"]V64.DARKSTARLLC.COM 4527 come in a talk 2 us...we are the aussie that got told 2 play with the AI coz u where all 2 lazy 2 make the game run on a 350 - 400 ping...and this game is fail next 2 supcom....i have never had 1 good game with this beta the worst i,v ever been in and a wast of my time...but plzzz come in and tell us aussie how great u think this shit box game is going 2 be...I DARE YA[/quote] Actually, ke
Their minions feel a bit bland, The only of them that feel like they are adding something are the priests, the ranged are nice for what they do but I hardly never bother to buy the melee guys. So me and Lilakuh was discussing a bit in #Demigod and it ended up with a quite cool suggestion for generals playstyle. Instead of having 3 different units, with 4 idol levels each like it is not I propose: -Make it 12 different units! <stron
All teleporting items need some sort of visual at the target zone imo, having people appear right on you sucks when it comes to gameplay. The warpstone would be fine with just the visual added but the teleport to building items should also add a 5 sec debuff which reduces movementspeed by 25% and increases your damage taken by 25%. This allows the teleport to be used as usual when teleporting back to base but people may hessitate to teleport into a battlezone a bit more. This
Couldnt agree more, manabar on friendlies but not enemies please This is also good for using certain mana restoring items, who of us is in most need of that manascroll? You can also see if someone around you could benefit from the 500% regen favor item or not.
I have yet to play a game with Sedna without Pounce. If you had kept on reading I explained why I felt her being passive.
-Rook. Imo the Rook doesn't use enough of his innate lore abilities, he is a castle yet that is rarely used except for his shoulder additions. Skill : Fortress Available at : last level of the shoulder upgrades Effect: Roots the rook into the ground, entrenching him into the ground leaving just the upper part of him still visible. While in this form the rook is immobilized and his shoulder upgrades receive a 500% bonus i
Btw, Thanks to Cari , Yarlen, Kryo and Nakor for spending their weekend fixing the facilitator so we can play today :D Thats the reason you usualy release patches on thursdays and not fridays :P
I belive the 10% off is supposed to be for items only, they dont apply to your minions buy and I think they shouldnt apply to the citadel upgrades either. Would guess its just a graphical bug that it actually do reduce the upgrades cost by 10%.
Net_lag 350 sounds a bit high to me. 250 would still be nice but 350 would probably be pushing it a bit as far as competetive gaming goes. TheBigOne usualy talk about an auto net_lag feature which automaticly changes the net lag to the best value. if you play with people with 350 ping then it would set the netlag to work with that, so 350 it would be. And I have to say this solution sounds good to me as well. Otherwise a great post Draginol, I especially like the idea
net_lag 500 There you go.
Connections work quite like a charm, Item prices have been ballanced alot. The Rook got one evil hammer now.
[23:09:36] yeah, the impulse server appears to be down how did you menage to get the log out in 2D btw?
Yeah Heroes Siege worked great in Wc3 maps and It shouldnt be too hard to implement into Demigod, it would also give the game a more Co-op feeling instead of a Team Vs Team feeling. +karma for this.
I thought about this a bit just now and I figured it would make the game more fun in my point of view so Im gonna go ahead and post it. Make Regulus snipe an ground target spell instead of a unit target, then make it travel from Regulus in a straight path in just that direction. (the homing effect you gain by the normal unit targeting is also removed) And then make it hit the first target in its path(that is a demigod?) Why? First off the the regulus wil
I got this one that will probably appeal to alot 1. I enjoy playing DoTA, will I like Demigod ? which you could answer by pointing out a few differences between Demigod and DoTA, such as dotas limitation through the Wc3 engine aswell as your will to evolve the gamestyle into something both better and more unique then was possible in wc3. make sure to state that this is not DoTA, but also that this isnt a bad thing.
first thing I thought, omg he stole my idea! :D Also, it would make for awesome screenshots for the backside of the boxversion of the game :)