Sevenix

Sevenix

Joined Member # 3140790
23 Posts 413 Replies 668 Reputation
Reply to Speed in Demigod

14.0 movementspeed would still be 14.0 movmentspeed, even in +10 gamespeed or -10.

9 Replies 5,338 Views

So I had this feeling that perhaps one reason the overall game felt slow compared to DoTA was because the movementspeed of the demigods were slow. So I thought, How far can one go with speed in this beta. I started a game against an AI and bought all the speed equipment there was. there are actually only 5 of them, and 2 are artifacts. I used The Unclean as his base speed is quite high and his skills allow for extra movementspeed that way. <p

9 Replies 5,338 Views

A few wishes of mine 1. Make your demigod portrait interact-able. If I want to heal myself as Sedna I would like to be able to click heal and then on my portrait, not having to spend 5 seconds to make sure I don't use it on one of the 17 minions that are in front of me. 2. Add similar but smaller portraits to the upper right of the screen showing your allied Demigods, these should be interact-able as well and also show a health/mana bar for them. Perhaps you sho

5 Replies 1,138 Views

If you begin a click and drag selection while holding your mouse over a shop, the selection will not work and instead your demigod will be ordered to enter/walk to the shop. Change the "enter shop" command to be on mousebutton release instead to fix this.

1 Replies 914 Views

I belive the architecture of the SupCom engine isnt capable of mid game joining so, Anyway its better to keep people playing by giving bad stats if they leave et.c. The way they do it in WoW is actually really good 15 min when you cant join another game if you existed using the Disconnect button, this way people who really has to leave can do so while at the same time it removes the "Fuck im losing I just quit now and join another game where Im winning"

20 Replies 64,934 Views

The minse should have atleast 5 sec of time before they are able to explode, making them into defensive mines instead of the now offensive grenades. During those 5 secs they should be visible for the enemy, allowing them to be destroyed.

18 Replies 5,012 Views

Also, give teh ability to target already existing towers with the tower of light ability, upgrading them up to 3 levels. Instead of alot of small useless towers he could have a few bigger ones that actually help.

10 Replies 1,616 Views

Longer activation time on mines yes, otherwise I have to agree with OP, regulus is the only demigod that is as he should be. Oh yeah perhaps a quick relook at his utlimate abiltiies, Angelic Wrath final level makes no sence for example

18 Replies 5,012 Views

2500... http://canadafreepress.com/index.php/article/719 you only reach the number 2500 when you add Web Designers and Computer Support et.c to the list, the real amount of scientists appear to have been around 60. Anyway concencus has Never been used as a scientific proof before the theory of AGW, now all that go against it are heretics. but still just to prove the debate isn't over about 650 scientists published their views on th

310 Replies 1,016,456 Views

Imo a sysmtem like WoWs spellpower system is something that will be required for this game before release The important part is giving the magic users the same endgame scalability as the melee/weapon users, one of the big flaws in DoTA imo, once the mage got rank 5 icebolt for 600 dmg thats it! while the melee blademaster can keep upping his attackspeed and dmg.

8 Replies 4,705 Views
Reply to Unilateral GG in Demigod

People throw GG around them way to much these days. In fact one could probably set up a graph over the evolution of GG starting with warcraft II where GG ment "Good Game", a game where both parts enjoyed it to todays where GG means "Game Over" or "You won", dosn't have to have anything to do with the game being good at all.

12 Replies 3,538 Views

As of 0.62.015 this is still an issue. here is a bit of more log for you :D [quote]INFO: Starting background task "Map loader /maps/map09/map09.scmap" INFO: Background task "Map loader /maps/map09/map09.scmap" running. INFO: Active game mods for blueprint loading: \000{ } INFO: Loading blueprints... INFO: Registering blueprints... INFO: Preloading resources. WARNING: Rules failed to load: Moho::GetCacheFilename: Unable to create ass

32 Replies 74,162 Views

I can comfirm that the 0.61 still dosnt work with non-english localized Windows XP. [Quote]WARNING: Rules failed to load: Moho::GetCacheFilename: Unable to create asset cache directory [C:\Documents and Settings\XXXXXX\Lokala inställningar\Application Data\Gas Powered Games\Demigod\cache\resources] [/quote]

32 Replies 74,162 Views

Actually due to the Gamers Bill of Rights, you Are making refunds :P Anyway its called beta for a reason, you cant judge the final product from it. I myself feel great about being able to influence the way this great game turns out.

67 Replies 145,620 Views

24th of November #Demigod on irc.stardock.com 21:39:33 | @Yarlen: It's not coming out this week Start preparing for next week though ! :D

67 Replies 145,620 Views